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This is Postal Network's UNOFFICIAL
POSTAL 2 F.A.Q.
Last update: December
2, 2004.
(Just some minor corrections and spell checking.) 1
:: About
POSTAL 2
1.1
:: Who developed the game?
1.2 :: Who publishes
it?
1.3 :: When was it
released?
1.4 :: Will it be
featured on other platforms? (e.g. Xbox, PS2)
1.5 :: What's the
system requirements?
1.6 :: What type
of game is it?
1.7 :: What's the
story?
1.8 :: Who's the main
character?
1.9 :: Is Gary Coleman
in the game?
1.10 :: Is there be
a demo?
2
:: Gameplay
2.1
:: What's the game objective?
2.2
:: How many levels the game features?
2.3
:: Are there cut-scenes?
2.4 :: What weapons
will be available?
2.5 :: Who can I kill?
2.6 :: Can I drive?
3
:: A.I.
(Artificial Intelligence)
3.1
:: What's the big deal about
A.I. in this game?
3.2 :: How much real
will the game be?
3.3 :: How do
characters react?
4
:: Engine
4.1
:: What's the game engine?
4.2 :: Is it any good?
4.3 :: How many people
does the engine handle?
5
:: Sound
5.1
:: Who's
working on the sound?
5.2
:: What can
be expected?
5.3
:: Is
there music?
5.4
:: Does the game support
EAX/EAX2?
6 :: Multiplayer
6.1
:: Can the game be played online?
7
:: Modifications
7.1
:: Can I make my own levels?
7.2 ::
What tools do I need?
7.3 ::
Is it hard to create my own MOD?
8 :: About
this F.A.Q.
8.1
:: When is it going to be updated?
8.2 ::
Where did you get all this stuff?
8.3 ::
Legal Info
1
:: About
POSTAL 2
1.1
:: Who
developed the game?
POSTAL 2 is being
developed by the most dangerous videogame developer in the world: Running
With Scissors!
1.2
:: Who
publishes the game?
Whiptail Interactive initially published the game but Running With Scissors terminated the agreement with them for a variety of breaches on their part.
So RWS self-published the game. Throughout the world RWS
relies on several distributors such as Akella, in Russia;
Micromouse, in Japan; Hell-tech, throughout Europe; Gen X, in
Canada.
1.3
:: When
was it released?
Postal
2 was released on mid-April, 2003.
1.4
:: Will it be featured on other
platforms? (e.g Xbox, PS2)
RWS has no plans
for this development! And they also don't reject the idea. One step at the
time! ;)
1.5
:: What's the system requirements?
MINIMUM SYSTEM REQUIREMENTS
- Windows 98/ME/2000/XP
- Direct X 8.1
- Pentium 3 or AMD
Athlon 733 MHz processor
- 128MB of RAM
- 8X CD-ROM
- 3GB available hard
drive space
- A 32 MB GeForce 2 or
Radeon-class video card*
- A Windows-compatible
sound card*
*Compatible
with DirectX 8.1 or higher
RECOMMENDED SYSTEM REQUIREMENTS
- 1.2 GHz Pentium 3 or
AMD Athlon processor
- 384MB of RAM
- 64MB GeForce 3 or
Radeon 8500-class video card
NOTE: Due to
the DirectX requirements of this game, it will not
work and is unsupported under Windows 95
1.6
:: What type of game is it?
It's a FPS (First
Person Shooter) with a mist of adventure and wicked action!
1.7
:: What's the story?
Get
milk.
1.8
:: Who's the main character?
You'll be playing
as the "Postal Dude".
1.9
:: Is Gary Coleman in
the game?
Yes. You'll have
to pick an autograph from Gary Coleman, in the game.
1.10
:: Is there be a demo?
Yes and it's
available. Grab it here.
2
:: Gameplay
2.1
:: What's
the game objective?
Do everyday things
like buying milk, return a book to the library, etc. This means: 4 errands
per day on 5 week days. Act violent or be a role-model citizen. You
decide the way you do things and they must be done if you want to live..
er, end the game!
2.2
:: How
many levels the game features?
The game consists
in one, single, big environment divided in several parts with indoor and
outdoor scenes.
2.3
:: Are
there cut-scenes?
Yeah!
2.4
:: What
weapons will be available?
Lots of 'em. Check
them all here.
2.5
:: Who
can I kill?
Ready? You can kill
ANYONE! Virtually, obviously!
2.6
:: Can I
drive?
If you got a
driver's license.. sure. Oh in the game? No! And don't whine about this..
3
:: A.I.
(Artificial Intelligence)
3.1
:: What's the big deal about A.I. in
this game?
RWS is
incorporating the original POSTAL A.I. technology into the new game which
translates itself into a more realistic approach of human reactions on
various situations, very different from what you're used to see in games.
3.2
:: How much real will the game
be?
Real enough to make
you feel wrong about it. But a game is a game so don't cry if something
unreal just happened.
3.3
:: How do characters react?
Realistically! Hide
your weapon and they will be cool, show them your rocket launcher and they
will run to the nearest cop or the cop himself will do something about it
(if he sees you). Some game characters can also return favors.
4
:: Engine
4.1
:: What's the game
engine?
POSTAL 2 was
developed on Epic Games' cutting edge technology "Unreal
Warfare Engine"! If you have no idea on what this shit is blow
yourself!
4.2
:: Is it any good?
Hell yeah! NEXT!
4.3
:: How many people does the
engine handle?
Technically the
engine handles 64 onscreen characters but RWS is aiming for 15-20 (good
looking models), and their bodies won't disappear once killed. You can
select all these options in the game.
5 ::
Sound
5.1
:: Who's making the sound?
The one and only:
Christian Salyer, responsible for the excellent sound job in the
original POSTAL.
5.2
:: What can be expected?
Have you played
POSTAL before? It features one of the most remarkable sound experience perfectly
combined with the gameplay. So prepare for moans, screams and a lot more twisted
shit that you were used to hear in POSTAL.
5.3
:: Is there music?
There is no
constant soundtrack but rather ambient sounds. For example, when you go
into the mall, you hear music that is being boosted around the whole
building.
5.4
:: Does the game support EAX/EAX2?
POSTAL 2 uses the default engine capabilities.
6
:: Multiplayer
6.1
:: Can
the game be played online?
No.
You need Postal 2: Share The Pain
for that.
7
:: Modifications
7.1
:: Can
I make my own levels?
Yes. POSTAL 2 has
a level editor that allows you to create levels and mods.
7.2
:: What
tools do I need?
Tools are free.
They come included with the full game.
7.3
:: Is it
hard to create my own MOD?
Depends on your
skills. If you're interested in making your own levels then you should be
familiarized with the Unreal Editor, although the new editor is somewhat
different. Get Unreal Tournament and start fooling around with it's level
editor.
If you are rather
interested in creating a Total Conversion then a lot of things needs to be
done like creating new character models, new sounds and lots of coding. If
you're a newbie in these domains then maybe you should try looking for
info and help. Remember the game is powered by a Unreal Engine.
8
:: About This
F.A.Q.
8.1
:: When
is it going to be updated?
This F.A.Q. is
updated every time a considerable number of new information is collected.
To be warned on changes just subscribe our
newsletter
or stay tuned for news in the main page!
8.2
:: Where
did you get all this stuff?
All information
displayed in this F.A.Q. was taken from the interviews, articles, forum
posts and anything public about POSTAL 2.
8.3
:: Legal
Info
This F.A.Q. is
property of Postal Network and its owner. If you're a stranger and want
to copy or public it somewhere please get in contact. info@postalnetwork.org
All trademarks are ™ of their respective owners. Check also our legal
page for additional info.
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