Interesting Things
Stuff people might notice.
#1
Posted 18 June 2003 - 05:05 AM
In the Bates Motel you will always find at least one can of catnip every day after you open up that area.
The Bank area links up to the other spot after you follow a small dirt path in bushes. Knowing this can save you time.
*Spoiler*
When the hillbilles steal all of your stuff, if you look carefully in the brewery you will find the paticular weapons with the exact same ammo you left them with. You WON'T however find any cats and some of you inventory items.
*Spoiler Over*
If you ever ask people to sign a petition people who say nice things like, "sorry", should be asked again, for they will then most likely sign.
Always carry a spare can of catnip, it can save your sorry ass in a big mother of a gunfight, and trust me, you will probably get into a few.
Whenever a mass of enemies is approaching down a tight hallway, try making a line of fire with your gasoline.
The ones who come into contact with it will easily ignite others. This can be very helpful *Spoiler* At the bank on monday if you were to rob the safe and find a ton of police beathing down your back. *Spoiler Over*
Don't waste cats on machine guns, they fly off too fast from all of the rapid fire shooting.
Shotguns are very good for some sweet headshots!
Don't forget the trusty stungun, it can stop almost anything cold for at least a few seconds.
*Spoiler* Krocthy is one tough son of a bitch to kill.
I find hiting him with rockets from a safe distance works quite well for your ever so unpleasent encounters.
*Spoiler Over*
Try to avoid having your criminal activites seen by the police in order to cause mass mayhem but still techinally be innocent.
Most improtant of all (You knew I had to and was gonna say it)
Have Fun Ya Morons! :finger: davidfun102@hotmail.com
#2
Posted 18 June 2003 - 05:00 PM
I was wondering if you'd let me put them in my FAQ for the game? You would get proper credit.
And now for some more happy-funny tips.
If you train a dog and decapitate someone, you can kick the head around and the dog will fetch it and carry it back to you. Finally a game where you can play with your dog!
In the healthpipe selling house there is a room that has signs with "employers only" on the outside. That room has money and heavy weaponry inside. The amount of money and weaponry increase for each day.
#3
Posted 18 June 2003 - 05:48 PM
I'm only letting you do this because
1. I am such a nice person.
2. I really am looking forward to your groups WallyWorld Mod.
and 3. "Frankly my dear, I don't give a damn".
(that's Clark Gable in "Gone With The Wind")
and I have another interesting tidbit: If you go around to the back of that abandoned house in the Lucky Ganesh/Laundymat area, I have found that on certian days by waiting there a person may sneak up on you in the house and demand all of your money!
I don't really know what else can happen becouse I shot the bastard before he finish his sentance. "Give me all of your Mon... POP" and off goes his brains thanks to my trusty shotgun. :shottie:
davidfun102@hotmail.com
#5
Posted 09 March 2006 - 05:38 AM
And since it's got game-play help, here's a few of my favorite little helpers.
Without any sort of cheating, the Rifle and its scope can be your VERY BEST friend!
Because scoping-out a hot spot, before stepping into it, can save a bunch of health points. And using the scope to line-up the sights and then switching to the pistol, to actually take-out the target, will save your Rifle and its scope for your usage.
(And BTW Postal2 has a rather uniquely special zero-drop pistol round, mates.)
And practicing your grenade drop-kicks to setup traps and to attack a charging enemy, from a decent distance, can really help you in P2 and then later in AW, folks.
And for my favorite run-n-gun weapon, the machine-gun has got to be it!
(And when you're running low on Health, it's the one that will stop a bad guy, in his track, BEFORE they can even begin to get a shot at you.)
This post has been edited by tiger@sound.net: 09 March 2006 - 09:54 PM
#7
Posted 10 March 2006 - 10:51 PM
The Taser is so unique, as a very cool stealth weapon, that I really pushed to prevent Kamek from getting rid of it, during his AW7 weapon-reductions.
And, now, it's becoming a road-killer with Wolve's MoPed.
(So maybe I guessed right?)
And those AW Taz-Cats are EXCELLENT as little stealth-killers, also.
(Until they bite and scratch you, their "master", OUCH!)
(I was just play-testing some of The Oagh's new maps.)
And I found a great use for even P2 cats as "testers" of suspected "bad areas".
(And in slow-motion, it's great FUN!)
It's like ". . . M-E-O-W. . . spin. . .spin. . .spin. . . M-E-O-W and then SPLAT!".
This post has been edited by tiger@sound.net: 12 March 2006 - 01:15 AM
#11
Posted 22 March 2006 - 01:41 AM
Tejas Slacker is DEFINITELY giving us, The Good Stuff for
But it sounds like Tejas Slacker had the same kind of experience that I had there.
(You know, just try to be a little creative and helpful and then get DUMPED ON by those Coalition "clowns" and their wanna-be Postal "predators", around there.)
This post has been edited by tiger@sound.net: 22 March 2006 - 01:43 AM
#12
Posted 23 March 2006 - 07:18 PM
tiger@sound.net, on Mar 22 2006, 01:41 AM, said:
Tejas Slacker is DEFINITELY giving us, The Good Stuff for
But it sounds like Tejas Slacker had the same kind of experience that I had there.
(You know, just try to be a little creative and helpful and then get DUMPED ON by those Coalition "clowns" and their wanna-be Postal "predators", around there.)
hahah
#13
Posted 24 March 2006 - 01:50 AM
Oagh, on Mar 23 2006, 02:18 PM, said:
tiger@sound.net, on Mar 22 2006, 01:41 AM, said:
Tejas Slacker is DEFINITELY giving us, The Good Stuff for
But it sounds like Tejas Slacker had the same kind of experience that I had there.
(You know, just try to be a little creative and helpful and then get DUMPED ON by those Coalition "clowns" and their wanna-be Postal "predators", around there.)
hahah
But, The Oagh, this worked-out, pretty well, for their Postal Networks board.
Because I am sending EVERYONE to this board, now.
And from here to all of those creative "Postal Communities" around my signature.
(Hell, I could start a small Postal Web Ring with a "50,000 character" signature!)
This post has been edited by tiger@sound.net: 31 March 2006 - 12:01 PM
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