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For anyone seeking help on the missions!
Here is a link to a Walkthrough

#16 User is offline   Oagh 

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Posted 18 March 2006 - 02:31 AM

Quote

To Oagh and Wolve or anyone, here,
do you guys know how to make changes to the Postal2 in-game map?
what do you whant to change?
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#17 User is offline   tiger@sound.net 

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Post icon  Posted 18 March 2006 - 03:10 AM

Oagh, on Mar 17 2006, 09:31 PM, said:

Quote

To Oagh and Wolve or anyone, here,
do you guys know how to make changes to the Postal2 in-game map?
what do you whant to change?

Well, for the walkthrough, here, adding one or two locations might be a good idea?

And then, for certain large and major works like Nightmare City,
having at least some sort of temporary in-game map might be kind of neat?
Nightmare-City-Centre-map.zip
It's just other locations that are reached from the "Nightmare City" Centre map.
(But as long as you can recognize enough features, then it might just work?) B)

And like I have said before,
if this works for Nightmare City then ED might benefit from this small idea?

Or, maybe, someone's A VERY POSTAL CHRISTMAS might benefit, a bunch, also? :)

This post has been edited by tiger@sound.net: 18 March 2006 - 03:34 AM

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#18 User is offline   wolve 

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Posted 18 March 2006 - 03:14 AM

you want a map with a bit more detail on? or a new map?

i think that the map itself is a texture so i think its just a case of editing the texture.

if i'm feeling up to it tomorrow ill give it a go for you (i should really finish this mini mod off too)
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#19 User is offline   tiger@sound.net 

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Post icon  Posted 18 March 2006 - 03:36 AM

wolve, on Mar 17 2006, 10:14 PM, said:

you want a map with a bit more detail on? or a new map?

i think that the map itself is a texture so i think its just a case of editing the texture.

if i'm feeling up to it tomorrow ill give it a go for you (i should really finish this mini mod off too)

That's a nice thought, Wolve, but you might need the original RWS P2 font to do it?
(And what I used is about a mile or two away from their customed work.) :rolleyes:

This post has been edited by tiger@sound.net: 18 March 2006 - 03:37 AM

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#20 User is offline   Oagh 

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Posted 18 March 2006 - 07:29 AM

tiger@sound.net, on Mar 18 2006, 03:10 AM, said:

Oagh, on Mar 17 2006, 09:31 PM, said:

Quote

To Oagh and Wolve or anyone, here,
do you guys know how to make changes to the Postal2 in-game map?
what do you whant to change?

Well, for the walkthrough, here, adding one or two locations might be a good idea?

And then, for certain large and major works like Nightmare City,
having at least some sort of temporary in-game map might be kind of neat?
Nightmare-City-Centre-map.zip
It's just other locations that are reached from the "Nightmare City" Centre map.
(But as long as you can recognize enough features, then it might just work?) B)

And like I have said before,
if this works for Nightmare City then ED might benefit from this small idea?

Or, maybe, someone's A VERY POSTAL CHRISTMAS might benefit, a bunch, also? :)

well A POSTAL CHRISTMAS well have a map and and a list ,off too todo.just as POSTAL STP :D , A few days of x-mas fun .Its a
Single Player Add-On, and well look and play like stp .you know, go do this/ go get that / and so on . On of the Best things is Kamek is doing the code :D It will work :D ,And a few more of the key POSTAL world peple are going to be helping make this happen :D
All Im doing is makeing the maps /utx/usx/uax and plot and so on .
the read me on my web site is kind of right on how it will go ,But with Kamek doing the code ,This may be really fun B) and a few more things have bean added in just for your playing fun .Ill post more at my site when the time is right .

So lets just wish A POSTAL CHRISTMAS good luck in the makeing .

I did a big spam :P

This post has been edited by Oagh: 18 March 2006 - 07:30 AM

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#21 User is offline   wolve 

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Posted 18 March 2006 - 03:44 PM

kewl,i keep giving it a blast and get eaten by the overpowering dogfish :(

i like the bong pickups and i can't think of anything to add to it (think ive got programmers block or something)

but the really cool thing was how you could enter the dude's trailer,that was ace


k ill shut up now before i spoil things lol

i will think of something to add though :)
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#22 User is offline   Oagh 

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Posted 18 March 2006 - 04:31 PM

wolve, on Mar 18 2006, 03:44 PM, said:

kewl,i keep giving it a blast and get eaten by the overpowering dogfish :(

i like the bong pickups and i can't think of anything to add to it (think ive got programmers block or something)

but the really cool thing was how you could enter the dude's trailer,that was ace


k ill shut up now before i spoil things lol

i will think of something to add though :)

Yes programmers block,I know what thats like . :( that happens to me two some times .
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#23 User is offline   clay_elder 

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Post icon  Posted 25 September 2006 - 12:14 PM

Adum Larp, on May 18 2005, 10:39 AM, said:

With all disrespect, is it really possible to get stuck in Postal 2?!? :o

HELL YEAH it's possible. Read the post I just entered in the Game Help section. I can't cash my paycheck. I stand in line...waiting & waiting...& more & more people just come up & keep cutting in front of me. When I decide to go up to the window,she tells me I'll need to go to the back of the line. This has been going on for a week now,& it's pissing me off.
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