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Cutting holes in rooms
airvents, holes, etc
#1
Posted 07 May 2003 - 10:05 PM
Hi everyone.....
i've been learning how to use the postal 2 editor (with a lot of much-appreciated help from psychoriggen's guides, thanks!) and I've come to a point where I have two questions:
1. How do you cut holes in room's walls? (for vents/windows)
2. How can I take my own music/sounds and make them into umx files the editor can use?
Thanks,
mendon
i've been learning how to use the postal 2 editor (with a lot of much-appreciated help from psychoriggen's guides, thanks!) and I've come to a point where I have two questions:
1. How do you cut holes in room's walls? (for vents/windows)
2. How can I take my own music/sounds and make them into umx files the editor can use?
Thanks,
mendon
#2
Posted 08 May 2003 - 12:59 PM
1.
i expect u added the room and its hollow. use a brush of the size u want the windowhole or something to be and SUBSTRACT IT.
i mentioned this "problem" in te basic BSP tut, take a look again, may b it can help u.
2.u shudnt use umx....use .ogg files!
u need oggdrop xp to convert .wav/.mp3 to ogg and then to import ur music/sound into unrealed.....u shud find the prog by using www.google.com its freeware.
i expect u added the room and its hollow. use a brush of the size u want the windowhole or something to be and SUBSTRACT IT.
i mentioned this "problem" in te basic BSP tut, take a look again, may b it can help u.
2.u shudnt use umx....use .ogg files!
u need oggdrop xp to convert .wav/.mp3 to ogg and then to import ur music/sound into unrealed.....u shud find the prog by using www.google.com its freeware.
#3
Posted 08 May 2003 - 04:58 PM
I always thought that you first build a cube the size of your door\window but make it slightly thicker than your wall, then intersect the brush and subtract it, since the brush forms to the wall anyways once you intersect. I could be wrong but thats the way i've done it since the original UT and it works fine in PostED.
#6
Posted 25 March 2007 - 09:38 AM
<font color='#000000'>Thanks a nooby
mendon</font>
[/quote]
I had thinked too but ty because i was shamed to ask
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