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#16 User is offline   BrAiNLeSsWaNkR 

  • Neurotisch vorbelastet
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Posted 22 October 2008 - 08:12 PM

View Postwolve, on Oct 22 2008, 07:47 PM, said:

...leave it unzoned ;)
That would be a simple method. But then i propably have the problem, that there would bei much more static meshes that the engine needs to render. :|
EDIT: Ah now i got it. ^^ Just place a Zone info actor into a "zoned" room. Set distnce fog to true.... change the fogcolor. Rebuild all ...save. And everyting works just fine ^_^ (Distance Fog start and enddistance don't need to be set)

This post has been edited by BrAiNLeSsWaNkR: 23 October 2008 - 10:13 AM

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