Hi when i join a server and it downloads a custom map which location does it download too?,also does anybody know where i can find snatch map called train can't find it anywere?
Thanks
BlackRat
Page 1 of 1
When i join a server
Where do the maps download too
#3
Posted 31 August 2007 - 06:13 PM
I worked it out anyway you look in your cache.ini
[Cache]
BFCAC5524C37E467896053A04824CDCE=xAdmin202.u
27C909BE4CCA142F50123DADF3609D43=MpAnnouncer3.uax
C30AAD684D519B2028FF589C3F38DDAC=stpextrastoo.u
3096C8D349CC66AE77168EB6FF916F61=Strippers.u
7E6E2A2F4FD76C3289DBD09FA908111A=xCharactersFF.u
276456784345E459C5914AB71B30C203=xCharsTexFinal.utx
4044AF794C24998ECCE90BBEDAC791DA=MpAnnouncerKamek.uax
8E3B20B04E0B11C8322953B58BA65EC7=xCharsTexFF.utx
7CB4369B4E4093F4043DE2BB6FF2CB2F=xCharacters_Characters.ukx
F12035FA434D8438A9FCF78B750D47E3=xCharStatics.usx
FFCDF47F41AC43D02F2B0989E4D033D0=xCharsSoundsFinal.uax
63CAEA5748DE52D3906951BFF6CE5C3D=xCharsSoundsFF.uax
4D391CF646BB0AA24406BD8B3999C7B2=P2ZeroPing212.u
3B40DF0D45F1AD73A6EF0687A7EDF700=P2Zound102.u
B78C041B46C93435D8D5ABB274B37BAD=HugeMapGame202.u
DD2B716042E3B35B8580458AEFA1F705=P2ZeroPing212-NoMGun.u
3F56BCDF4FD9FC5A4655DEB64E36A29A=DarklightServer.utx
5AA043CA471A23954F196C9896D8DAC7=xAdmin203.u
E8B7E10941E59E3D25CB7C82BD3E6146=HugeMapGame203.u
34048A324890D5233D34B6BFFDC0C519=xClanCharacters.u
CE3EDA2B4669C678D906D88D5ABE3427=xClanCharsTex.utx
662D76AE4F14EF9992AC0296A33968DE=xClanCharsSounds.uax
F2B65FE24ABCB8345223069195998C6F=xClanCharsMeshes.usx
E4163BE84B03C9C99BC69585071F4166=xAdmin202.u
4AC8D51B4464FD592C57048939642DF8=BongNetSounds.uax
0BC1457B4A8BBC9FBEA92DB3E697FAFA=BongNet.utx
B9FEB928499CCBC60B761E8F717DEA81=P2ZeroPing205.u
48F495F14E3F0BC1C4D391BE8248C503=xAdmin202.u
15CEFF1D484282D1853BF597EE502DB7=BongNetSounds.uax
1FCBFE0E46ACC000028647A0D3D10572=BongWeaponsTex.utx
9EFC785B44C178154CD1408B70CD8BA0=BongWeapons.u
7D327FDF42CA708C4CB0289A0B71EE4A=xAdmin202.u
8B640EEE43B6E293D2A60B9F26D9F776=BongNetSounds.uax
F55812C14C07F646797E0F82B72BD60D=BongNet.utx
BABC8802481326D37DD79A9C9FA1896C=MPDGT-PeakUTC.fuk
B936D0B64353E2C403C136872D9FD5B3=AWmultiWeapons.u
7E06D8E74873C89B99170EA2E2AFA24C=AWMultiSounds.uax
3365B224476A3AB144B2419ADDFB48AE=AWMultiTextures.utx
472891974B500FED11D74F9C74D9536C=AWMultiMeshes.usx
FAD960A3489389A8E17765B21924D541=AWMulti_Weapons.ukx
A308EC43448DD144C6B4849FB540298A=SuperWeapons.u
1A5F3A4B411327722CE3E699D63BBDFA=SuperWeaponTex.utx
4D13CE244618628941101F8B733C24BF=SuperWeaponSounds.uax
97C7CDF44CCC5556BE92C49B0B589B25=SuperWeaponMeshes.usx
61272793421ADA173327AB9611DC0231=kinggame.u
9907B9F24B6A315AD5CC84B5CB053535=AM3-142a.u
FD5605E84B428F3B5F95D0AF0751AB80=AM3Texas.utx
21792FA447F5F5D935FA6C9150D3636B=MPDGT-BankBrawl.fuk
BA3D6F1047440A34A2A9F4923EA53AF0=AM3Zounds.uax
9FE7DD61438F9E93189F6F9880A0BB66=STPExtras.u
8E62232245F851ED8EFE52B441B52F7B=xcharlite1.u
A74DBECA4D6D5326D30EC193F67E27BF=mpd-Auschwitz.fuk
9EA6B8474C81200D73DBEB912A02B3FC=tfzounds1.uax
4ED42120486068DB41BA56A9A638D339=EDWeaponsMP.u
6B4BAEE7402F4FA9D9BD06978275519D=EDMPSounds.uax
8C7053A947C6E09624B19284E28B09B5=EDMPTex.utx
AF79B95B41CBAF56FC2208AB18B87BF3=EDMPMesh.usx
7A505B844ABD1BC01D28F2800527BDD1=EDMPAnims.ukx
E541918D41E52363A7D080A521C18B12=MaD_EDAnims.ukx
C4CBD00D4848DEB3E295A69894C6878B=MaD_EDSounds.uax
27E46C8B4562876E0E0D5885A4A3BFD1=ETPack.u
CB48FBFA4FF5F96B9192E9A5F3AFF452=ETSound.uax
E8343CD24F4D034EE27A5EBC0DC2605A=ETMesh.usx
C0A8E055451AEE45710B28A1A456F679=ETTex.utx
970DA39D46F6FCDED9A98FBD19B08CC7=ETAnim.ukx
C5E26E15400B3E8E161D74ACCB90F8D3=MaDMods.u
81837A6E46A7B612B0A4CCADDB576E83=MaDModsSounds.uax
1B319B2342C4EEF0E4EDCE881C940F95=MaDModsStatics.usx
BB8C021C4213D02013B60AA2D00D571C=MaDModsTex.utx
6C168FAE4E7CB863B45E8396CBDA6DCE=MaDModsAnims.ukx
599B89E04D02F6E569C9ED85F2296890=MADS_PISTOL.u
7758A37A4935D5408A9AE682C29B01B2=Scot.u
B7DEDB734F2C2F5B79B73F96B59F95BF=SH_skinpack.utx
2BD9ECBE426AACA3F5262CBB97B235A2=stupidhat.usx
A07C502D4E15C2872FEC578B86666CBB=captex.utx
C12751D24B0304605659E6BA91F32D54=VKane.u
EFE787C446F41FCC6FD085ABBFC4A0FC=MrD.u
1DFBD69A494DC76B40FA62BDC0C6F515=MrDTex.utx
967B7D504388DA0E5B3760B09AE773AF=MPS-TrainSnatch.fuk
8334F1CA4601376636DCB7846A7E0AA4=MPS-GhettoSewer.fuk
A2B8D2EE470054B8559C22ADC614D8B3=Zo_RenTex.utx
B3B5959E43507D36E777D7816DF75DA2=Zo_RenMeshes.usx
DE291C134C55AD1E23B274B1141570BF=Zo_RenSounds.uax
pick your map from 1 of those above from cache folder then rename that file the first four numbers to your map name
A74DBECA4D6D5326D30EC193F67E27BF=mpd-Auschwitz.fuk
^^^^ those to rename as mpd-Auschwitz.fuk
Then move to map folder
[Cache]
BFCAC5524C37E467896053A04824CDCE=xAdmin202.u
27C909BE4CCA142F50123DADF3609D43=MpAnnouncer3.uax
C30AAD684D519B2028FF589C3F38DDAC=stpextrastoo.u
3096C8D349CC66AE77168EB6FF916F61=Strippers.u
7E6E2A2F4FD76C3289DBD09FA908111A=xCharactersFF.u
276456784345E459C5914AB71B30C203=xCharsTexFinal.utx
4044AF794C24998ECCE90BBEDAC791DA=MpAnnouncerKamek.uax
8E3B20B04E0B11C8322953B58BA65EC7=xCharsTexFF.utx
7CB4369B4E4093F4043DE2BB6FF2CB2F=xCharacters_Characters.ukx
F12035FA434D8438A9FCF78B750D47E3=xCharStatics.usx
FFCDF47F41AC43D02F2B0989E4D033D0=xCharsSoundsFinal.uax
63CAEA5748DE52D3906951BFF6CE5C3D=xCharsSoundsFF.uax
4D391CF646BB0AA24406BD8B3999C7B2=P2ZeroPing212.u
3B40DF0D45F1AD73A6EF0687A7EDF700=P2Zound102.u
B78C041B46C93435D8D5ABB274B37BAD=HugeMapGame202.u
DD2B716042E3B35B8580458AEFA1F705=P2ZeroPing212-NoMGun.u
3F56BCDF4FD9FC5A4655DEB64E36A29A=DarklightServer.utx
5AA043CA471A23954F196C9896D8DAC7=xAdmin203.u
E8B7E10941E59E3D25CB7C82BD3E6146=HugeMapGame203.u
34048A324890D5233D34B6BFFDC0C519=xClanCharacters.u
CE3EDA2B4669C678D906D88D5ABE3427=xClanCharsTex.utx
662D76AE4F14EF9992AC0296A33968DE=xClanCharsSounds.uax
F2B65FE24ABCB8345223069195998C6F=xClanCharsMeshes.usx
E4163BE84B03C9C99BC69585071F4166=xAdmin202.u
4AC8D51B4464FD592C57048939642DF8=BongNetSounds.uax
0BC1457B4A8BBC9FBEA92DB3E697FAFA=BongNet.utx
B9FEB928499CCBC60B761E8F717DEA81=P2ZeroPing205.u
48F495F14E3F0BC1C4D391BE8248C503=xAdmin202.u
15CEFF1D484282D1853BF597EE502DB7=BongNetSounds.uax
1FCBFE0E46ACC000028647A0D3D10572=BongWeaponsTex.utx
9EFC785B44C178154CD1408B70CD8BA0=BongWeapons.u
7D327FDF42CA708C4CB0289A0B71EE4A=xAdmin202.u
8B640EEE43B6E293D2A60B9F26D9F776=BongNetSounds.uax
F55812C14C07F646797E0F82B72BD60D=BongNet.utx
BABC8802481326D37DD79A9C9FA1896C=MPDGT-PeakUTC.fuk
B936D0B64353E2C403C136872D9FD5B3=AWmultiWeapons.u
7E06D8E74873C89B99170EA2E2AFA24C=AWMultiSounds.uax
3365B224476A3AB144B2419ADDFB48AE=AWMultiTextures.utx
472891974B500FED11D74F9C74D9536C=AWMultiMeshes.usx
FAD960A3489389A8E17765B21924D541=AWMulti_Weapons.ukx
A308EC43448DD144C6B4849FB540298A=SuperWeapons.u
1A5F3A4B411327722CE3E699D63BBDFA=SuperWeaponTex.utx
4D13CE244618628941101F8B733C24BF=SuperWeaponSounds.uax
97C7CDF44CCC5556BE92C49B0B589B25=SuperWeaponMeshes.usx
61272793421ADA173327AB9611DC0231=kinggame.u
9907B9F24B6A315AD5CC84B5CB053535=AM3-142a.u
FD5605E84B428F3B5F95D0AF0751AB80=AM3Texas.utx
21792FA447F5F5D935FA6C9150D3636B=MPDGT-BankBrawl.fuk
BA3D6F1047440A34A2A9F4923EA53AF0=AM3Zounds.uax
9FE7DD61438F9E93189F6F9880A0BB66=STPExtras.u
8E62232245F851ED8EFE52B441B52F7B=xcharlite1.u
A74DBECA4D6D5326D30EC193F67E27BF=mpd-Auschwitz.fuk
9EA6B8474C81200D73DBEB912A02B3FC=tfzounds1.uax
4ED42120486068DB41BA56A9A638D339=EDWeaponsMP.u
6B4BAEE7402F4FA9D9BD06978275519D=EDMPSounds.uax
8C7053A947C6E09624B19284E28B09B5=EDMPTex.utx
AF79B95B41CBAF56FC2208AB18B87BF3=EDMPMesh.usx
7A505B844ABD1BC01D28F2800527BDD1=EDMPAnims.ukx
E541918D41E52363A7D080A521C18B12=MaD_EDAnims.ukx
C4CBD00D4848DEB3E295A69894C6878B=MaD_EDSounds.uax
27E46C8B4562876E0E0D5885A4A3BFD1=ETPack.u
CB48FBFA4FF5F96B9192E9A5F3AFF452=ETSound.uax
E8343CD24F4D034EE27A5EBC0DC2605A=ETMesh.usx
C0A8E055451AEE45710B28A1A456F679=ETTex.utx
970DA39D46F6FCDED9A98FBD19B08CC7=ETAnim.ukx
C5E26E15400B3E8E161D74ACCB90F8D3=MaDMods.u
81837A6E46A7B612B0A4CCADDB576E83=MaDModsSounds.uax
1B319B2342C4EEF0E4EDCE881C940F95=MaDModsStatics.usx
BB8C021C4213D02013B60AA2D00D571C=MaDModsTex.utx
6C168FAE4E7CB863B45E8396CBDA6DCE=MaDModsAnims.ukx
599B89E04D02F6E569C9ED85F2296890=MADS_PISTOL.u
7758A37A4935D5408A9AE682C29B01B2=Scot.u
B7DEDB734F2C2F5B79B73F96B59F95BF=SH_skinpack.utx
2BD9ECBE426AACA3F5262CBB97B235A2=stupidhat.usx
A07C502D4E15C2872FEC578B86666CBB=captex.utx
C12751D24B0304605659E6BA91F32D54=VKane.u
EFE787C446F41FCC6FD085ABBFC4A0FC=MrD.u
1DFBD69A494DC76B40FA62BDC0C6F515=MrDTex.utx
967B7D504388DA0E5B3760B09AE773AF=MPS-TrainSnatch.fuk
8334F1CA4601376636DCB7846A7E0AA4=MPS-GhettoSewer.fuk
A2B8D2EE470054B8559C22ADC614D8B3=Zo_RenTex.utx
B3B5959E43507D36E777D7816DF75DA2=Zo_RenMeshes.usx
DE291C134C55AD1E23B274B1141570BF=Zo_RenSounds.uax
pick your map from 1 of those above from cache folder then rename that file the first four numbers to your map name
A74DBECA4D6D5326D30EC193F67E27BF=mpd-Auschwitz.fuk
^^^^ those to rename as mpd-Auschwitz.fuk
Then move to map folder
Page 1 of 1
Sign In
Register
Help
MultiQuote