I've just finished creating a tutorial that I'm just about to release to the community, I won't mention what it is, all I'll say is that I don't think its been done before. Any way my problem is I've created two scenes the first rotates around The Dude and the second rotates around a battle of RWS staff. The problem is that for both I've set them to look at look targets, the first The Dudes head and the second in the middle of the room of the battle. The second one is also set to loop but when it reaches the end of its first play it stops looking at the look target so it looks really F'd. I've tried looping the first and it works fine. I've also tried changing it so its on a bezier path like the first but nothing, it keeps happening, I've even set its time to like 60 seconds on a 20 second scene.
All I want to do is have it looping while continuously looking at the look target. BTW the two scenes are in different rooms, so the fight doesn't interfere with the first scene.
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Matinee(Cinematic, Cutscene) Problem for an up and coming Tutorial level
#2
Posted 23 August 2007 - 07:01 PM
I've managed to solve how to fix it (well how to get the constant looking of the target). It's really simple when you add a SubActionOrientation, in its properties instead of adding the object with the use button its best to paste its tag name in instead once you've done this the camera will constantly be looking at the lookpoint (unless you add a SubActionOrientation to change its look).
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