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Archiver needed!
.usx Static mesh program is needed

#1 User is offline   St_Anger1 

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Post icon  Posted 31 March 2007 - 07:56 AM

Wee dudes like postal2 lol I have problem damn , i have 3ds in .ase if i import in P2 edition ir crashes,not responding, i tried to use very easy cube and it was long to wait and it was too small like pixel , But whit big zoom i can see it! How i can pack thoese damn files whit out p2 editior!

This post has been edited by St_Anger1: 31 March 2007 - 08:03 AM

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#2 User is offline   wolve 

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Posted 31 March 2007 - 11:16 AM

short answer,you can't.

i think what you will need is some good tutorial sites,ill post them at bottom of this message.

in the mean time when exporting make sure you converted it to static mesh first.

http://3dbuzz.com/vbforum/sv_home.php
video tutorials showing you step by step on how to use the editor and things.

http://udn.epicgames...in/WebHome.html
unreal site for explanations as to what some things do.

http://wiki.beyondunreal.com/wiki/
The Unreal Bible.

have fun :)
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#3 User is offline   St_Anger1 

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Post icon  Posted 31 March 2007 - 04:29 PM

Yes i have it in .ase and that's the format for importing and ofcourse i forget to say , it crashes in optimizing render.I have it in format and these files are working
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#4 User is offline   wolve 

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Posted 31 March 2007 - 06:06 PM

don't forget poly limits too try and keep it to around 2000 max

sometimes unrealED can be a bitch and crash everytime you try to import a static mesh,thats why tutorials are there to help if that happens.
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#5 User is offline   St_Anger1 

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Post icon  Posted 01 April 2007 - 07:37 AM

Oh never minded , thank you Wolve , try to figure out about polys :D :)
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#6 User is offline   wolve 

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Posted 01 April 2007 - 04:27 PM

np's
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