In this tutorial you are going to learn how to create terrain with
the terrainediting mode and some "additional info" on it. I explain
this the way it worked best when I used it, there could be other
ways or minimal different steps, but they won't be as cool as mine!
But don't mid, it's easy!
Ok, here it is:
I expect you got a great room (probably your skybox) of
5120x5120x5120 (height, width, breadth) substracted from the level.
Open the ACB (ActorClassBrowser) and choose Info->ZoneInfo (so it's
marked). Minimize the ACB and place the ZoneInfo by rightclicking
into the 2dviewport and choosing "Add ZoneInfo here"-a small image
will appear. Doubleclick on the placed ZoneInfo and goto ZoneLight
to make some Ambientlight (it's helpful while working on a map.if
you dont know exactly how to do ambientlight please take a look at
the BasicBSPBuilding-Tut in the PostalEditors-Forum). Now the first
steps on "doing Terrain" : Extend ZoneInfo and click on the field
right beneath "bTerrainZone" and change it from "false" to "true",
close the ZoneInfoProperties-window. Ok, that is preference, if you
hadn't done this you could not create Terrain later! Activate the
"Terrain Editing-Mode" (button with two mountains on it in the left
menu) and a new window will open. On the bottom you click on "New"
to create the basic heightmap for the terrain (explanation of a
"heightmap" later). Just click on "OK" in the following window
because the set options are ok
texture (later you can add more, but that's not the topic now
you click on "Layers". Click on the first field with those 2 "Xs"
and the "Undefined"-type. Now open your Texture-Browser to choose a
texture (A rock-tex can be found in Package "Timp", group "rock",
but of course you can make a Cat-Terrain also!
tex-browser and click on "New" in the layers-"window", you can leave
all names and options as displayed but I tell you its better to give
your Rock/Cat-Texture an individual name like rock or cat!
you tayped in the name click on Ok and the field you chose will show
the info on the new layer. Ok, better save your map now, because
sh** can easily happen from now on
2d viewports (the top is very important!) you rightclick on the top
of the viewport and activate "Show terrain". Then BUILD ALL! A great
black "thing" should appear in the top viewport (if not check if you
set "Show Terrain" !), this is your basic terrain. Now look where
your terrain is (showed wby this picture with the two mountains) and
move it some bit over the ground of you cube. You now will CUT the
terrain, because it should normally be to big, but we want it to
fit! Activate the TEditing-Mode and choose "Visibility" in the
tools-menu. Now delete the terrain you don't need (this outisde your
cube) by holding ctrl and the right mouse button the delete the
terrain or "make it invisible", you can of course paint the terrain
back by using the left mouse button instead of the right. You don't
have to delete all the terrain outside exactly around the cube!
If you got so far the rest is easy like stealing a lolly from a
baby. Choose "Painting" in the Terrain Editing Mode's menu, move to
the 3dviewport and raise the terrain (make hills and so on) by
holding down ctrl+left mouse button or lower then terrain by holding
down ctrl+right mouse button. OK, I think that's it! Some more
[short] info:
-if you want to build bsp (cubes and so on) into your terrain (for
houses or stuff) you first need to make the terrain invisible at
this place, otherwise your terrain will completely disappear when
rebuilding!
-you can add mor layers than the one you already added. If you
select it then you will be able to paint this texture over the older
one....this way you could for example make stone "flow" into sand or
something.
-make your terrain more beautiful by using the "smooth-Tool"-just
ctrl+left mouse over the edgy hills and they will become wonderful
picnic places or something....
-ah ya....heightmaps....that are images, which are 50% grey first,
if you paint white or bright grey on it the later created terrain
will be higher, if the used color is darker it will be lower...this
way you can make terrain outside the ed....but I tell you seriously:
It SUCKS alot!
I think that's all for now, i will give you some hints on adding
DecoLayers (fast added bushes or trees) later, for now you can use
normal static meshes, just place them....
As always: If there are any questions on this topic or general
questions regarding work with unreal editor:postal edition or you
want to send feedback please mail me: d-fens@comic.com
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