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Sky Zones
For you by me

#1 User is offline   Hao Niu-rou 

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Post icon  Posted 29 April 2003 - 02:55 AM

Sky zones are actually really easy

First off i'm going to asume that you know how to make a basic geometry if not Basic BSP Architecture Tutorial Here!

Away from the rest of your map subtract a room, this will be your backdrop for your sky.  Texture it with pretty stars, or skies and stuff.

Now, in the actor browser look for the class

Actor>Info>ZoneInfo>SkyZoneInfo

and place this in the middle of the skybox.

Where ever this actor is placed is where the character will be seeing the sky from (after you test you'll understand)

this is neat, cause you can place static meshes in your skybox, and you'll be able to see them from the rest of your level.  Alot of neat tricks can be made here.

Now back to the rest of your map, select the faces you want (the walls you want to be sky) and right click and select "Surface Properties"

under the flags tab, check off "Fake Backdrop" and voila! you know have skyage when you play the map

erm remember to rebuild :P

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#2 User is offline   Zion 

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Posted 18 May 2003 - 06:08 PM

i vote yes on sticky!
( just bringing this back up )

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#3 User is offline   riggen 

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Posted 18 May 2003 - 06:44 PM

i pinned the topic.....Im sooo nice! :P

no sorry, wanted to do earlier but forgot....

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#4 User is offline   Zion 

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Posted 18 May 2003 - 08:18 PM

yes u are a nice boy :D

thanks dude

hows the editor site comming along?

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#5 User is offline   riggen 

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Posted 19 May 2003 - 01:29 PM

this is neffys stuff! id help him but hes NEVER online
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#6 User is offline   Systemshock 

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Posted 04 June 2005 - 12:17 AM

quick note don't put fluid serface actors in sky box online maps...

found that out on my map PEAKutc
(v2 Thunder Peak out by next weekend)
Check out the sky box on it...
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#7 User is offline   Alexxx1991 

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Posted 15 June 2005 - 05:23 PM

Yeah!!! Creation of skyzones is vvveery easy!!! :D [COLOR=blue]
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