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texture editing

#1 Guest_cool dude_*

  • Group: Guests

Posted 26 April 2003 - 04:19 PM

Can some of you guys help me with editing textures ?
I would like to change the heads of the actors into collegues's heads  :uzi:

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#2 User is offline   riggen 

  • takes off every ZIG
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Posted 26 April 2003 - 04:27 PM

thats not toooo difficult...

export the texs to photshop dds or something :)
then put the faces of your "friends" on the place the normal faces are....to make a whole new head tex is  some more fuckin difficult, because there are tex coords made when the models where made...i mean you know if you look at the head texes you see the face here, the ears there and the hair somewhere else....

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#3 User is offline   cool dude 

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Posted 26 April 2003 - 04:37 PM

Finally registered in the forum...

Back to the issue is that i do what u said. the difficulty is not to create the tex, but it is to get the game load them !!
is there a rule or options how i should save it ?
I'll probaly find out later i did somthing wrong.

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#4 User is offline   Neffy 

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Posted 26 April 2003 - 06:55 PM

read my tutorial on easy texture mod installation mate
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#5 User is offline   cool dude 

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Posted 26 April 2003 - 07:13 PM

Hey mate,

Neffy i read your tutorial, 1st thing i read on the forum , thanx !!
That's what i get also sometimes :

-------------------------------------------------
ChamelHead Suburbs-3.ChamelHead2 (Function Postal2Game.ChamelHead.Find:0200) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (Bystanders Suburbs-3.Bystanders12, Function Postal2Game.P2MoCapPawn.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
--------------------------------------------------


I must be doomed !!!

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