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Which topics are important?!
...Tutorials you want?

#16 User is offline   dejay 

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Posted 03 May 2003 - 01:23 AM

Doors, doors, doors and doors.

Oh, also, I wouldn't mind seeing a tut on doors :)

Seriously, I've been pulling a little hair out with this one :D

(edit) Actually, I think I've sussed it out now...

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#17 User is offline   JemyM 

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Posted 03 May 2003 - 02:11 PM

Exporting a model. I got all the software I need for skinning/remodelling, except for the )!?%(&!?¤(& model... :)
Judging from my previous post, nobody seem to know.

Best Regards
JemyM

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#18 User is offline   owenneil 

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Posted 09 May 2003 - 06:31 AM

sky boxes and doors
i learned triggers on my own
to trigger dude voices funny stuff

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#19 User is offline   CuBiC 

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Posted 09 May 2003 - 11:43 AM

Weapon making. Please.  :goinpostal:
:devil:

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#20 User is offline   riggen 

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Posted 09 May 2003 - 09:54 PM

sorry i could help to much in last time....lots of school stuff to do......

hm.....weapon making?
i never did, but i ll have a look as i gonna have on the other topics....just hold on, cause Psychoriggen is ur friend! :)

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#21 User is offline   dopamine 

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Posted 23 May 2003 - 08:26 PM

Coding man,

Thats such a huge topic to broach but what Im looking for is general stuff.  Maybe a walkthrough on a more then simple mod.  I just started mucking around and I have my SDK all set up, I made a few successfull changes that recompiled, played, and worked.  There are lots of resources out there but none that are secific to Postal2 that I can find.

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#22 User is offline   riggen 

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Posted 23 May 2003 - 10:58 PM

dont ask me coding shit! i just do mapping and maybe some very little coding for unrealengine games. if u have a question ask it as a new topic some people here might know some stuff and maybe u start a topic people can post links to good coding-help pages in.
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#23 User is offline   BeAsT 

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Post icon  Posted 31 October 2003 - 06:14 PM

Maybe an sc of each button and menu, then a brief discription of what it does (you might want to just put that on the editor site)

:2gun: Post-humans :badass:

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#24 User is offline   riggen 

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Posted 01 November 2003 - 06:39 PM

good idead, beast!
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#25 User is offline   Chronos[Ha-G] 

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Posted 05 November 2003 - 01:30 AM

an in-depth npc variable guide would be nice, lotta stuff in there that I wanna mess with, though some strange results occur...particuarly with "display".
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#26 Guest_deathlord_*

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Post icon  Posted 01 February 2004 - 07:49 PM

How about a tutorial on how to add water or swimming areas to a map?  (anotherwords- I can't get it to work for me!)
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#27 User is offline   riggen 

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Posted 02 February 2004 - 01:57 PM

sorry i didt made any tuts in last time.

@water

there is no possibility (at least i cant see any now) because there arent watervolumes available, but if you code em....

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#28 User is offline   owenneil 

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Posted 26 April 2004 - 07:14 AM

yea why did they take out the water volume?
anyway anyone still alive in here? i just got the new postal2 with online so im gunna get back to learning this stuff
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#29 User is offline   Systemshock 

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Posted 26 April 2004 - 09:57 AM

Tutoral on day change overs and map screen and tasks.....
Let keep this postal 2 content related .

Keep going you newbee editors...postal ed rocks to work in ...

Unreal is unreal is unreal the editors are nearly the same for the lot of them....get the basics down and then start working on the specfic game content...

Or die screeming!
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#30 User is offline   Systemshock 

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Posted 26 April 2004 - 10:00 AM

Tutoral on day change overs and map screen and tasks.....
Let keep this postal 2 content related .

Keep going you newbee editors...postal ed rocks to work in ...

Unreal is unreal is unreal the editors are nearly the same for the lot of them....get the basics down and then start working on the specfic game content...

Or die screeming!

Water is not there as there is no animation for it for the pawns....
But we did get fire instead.
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