I spent hours trying to figure it out, please post a tut on how to make cinematics.
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Which topics are important?!
...Tutorials you want?
#35
Posted 17 August 2004 - 07:36 AM
hi! i'm talking about, that if you have some stuff in your map, that you made yourself(Sound's,music, texture and so on), then pepole needs to get a lot of files to install before they can play your map. But i have seen a lot of map's where your only need is to install the mapfile itself.
By the way. With the mapfile i meen the: mpDGT-?????.fuk file...
By the way. With the mapfile i meen the: mpDGT-?????.fuk file...
This post has been edited by iks: 17 August 2004 - 09:33 AM
#37
Posted 17 August 2004 - 01:40 PM
So lets talk about the "MyLevel"
How we use it And why .
1 I use the my level so i can add stuff to my map,,with out useing a usx or utx pac
so peple do not know where to put the usx and so on .
2 it dose slow the loading of the map
3 if you have alot of stuff you should make a utx or usx for it
How we use it And why .
1 I use the my level so i can add stuff to my map,,with out useing a usx or utx pac
so peple do not know where to put the usx and so on .
2 it dose slow the loading of the map
3 if you have alot of stuff you should make a utx or usx for it
#39
Posted 24 May 2005 - 07:22 AM
a littal list of all the thing work in the editor and self hosting with bots but don't on line....
I 'll start thought bitter experance
These are the errors I have made so far..
movers do not keep there scale if you scaled them to fit...
the explotion actor like car do not work.."use stp extras one+too to fix"
WATER Sheets did not work ...how you do that toploader?
The change mesh for snatch does not keep scale...
(Placeing flag bases is bitch ,if you got the hight wrong you get a your hotie is returned error)
I 'll start thought bitter experance
movers do not keep there scale if you scaled them to fit...
the explotion actor like car do not work.."use stp extras one+too to fix"
WATER Sheets did not work ...how you do that toploader?
The change mesh for snatch does not keep scale...
(Placeing flag bases is bitch ,if you got the hight wrong you get a your hotie is returned error)
#40
Posted 24 May 2005 - 07:31 AM
Yes my Level and static mesh import..
I tryed it once Had my mesh in the level ...
deleted it cos it was in the wrong place ...
I could not find how you got to find it again.
Do you need to wright down the file name or something and put the name in the display property of another mesh to get it back or somthing?
I tryed it once Had my mesh in the level ...
deleted it cos it was in the wrong place ...
Do you need to wright down the file name or something and put the name in the display property of another mesh to get it back or somthing?
#42
Posted 28 May 2005 - 03:21 AM
BeAsT, on Oct 31 2003, 01:14 PM, said:
Maybe an sc of each button and menu, then a brief discription of what it does (you might want to just put that on the editor site)
... That is a very good idea, Beast ...
Would it help to have the "Context Sensitive Help" button do something, also?
And does anyone know somebody at RWS?
They might be the ones to contact for PostEd information like this?
Oh sure... The RWS site has some very fine web pages and links, like this one.
POSTAL 2 Editor and Mod Help
But, opening and searching through all of those pages for one answer, especially when you are really trying to finish something, can become a really big nuisance for us, beginners.
And, if their "Context Sensitive Help" files or files are simple text-files, that we can modify, then maybe the Postal mapping-masters could add some needed comments for us, newbies? (And then converting it to German or another language might be a great idea for a lot a whole new world of Postal-mappers?)
This post has been edited by tiger@sound.net: 29 May 2005 - 09:20 PM
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