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#1 User is offline   BlackRat 

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Posted 01 February 2007 - 12:59 PM

Hi there i have postal 2 stp,but im on a crappy 56k modem,can anybody please tell me more info on bots?Can i make waypoints or nodes for them for custom maps?Are there any console commands for them too?.Ive looked and looked on the net for information about this subject but can find barely info atall?Please help if you can many thanks.

This post has been edited by BlackRat: 01 February 2007 - 01:00 PM

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#2 User is offline   MentalMan 

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Posted 01 February 2007 - 03:02 PM

Sure, in custom maps you just need to place pathnodes.
You can do this through the editor.

And, of course, if not already done, more playerstarts, so everyone gets his "own" one.
And then, you just need to add bots through the options menu when you set up your little server and play.
I dont know about any console commands, doubt there are some for bots.

If you got more questions, go for it :)
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#3 User is offline   BlackRat 

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Posted 01 February 2007 - 03:36 PM

Ok thanks so far,are there specific nodepaths for diffrent things related to morons?Can i download ready made nodepaths and where from?Are there specific tutorials or manual or more infomation how to make nodepaths?Are there any 3rd party bots for Postal 2 stp?Sorry so many qestions many thanks.
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#4 User is offline   MentalMan 

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Posted 01 February 2007 - 04:06 PM

View PostBlackRat, on Feb 1 2007, 04:36 PM, said:

Ok thanks so far,are there specific nodepaths for diffrent things related to morons?Can i download ready made nodepaths and where from?Are there specific tutorials or manual or more infomation how to make nodepaths?Are there any 3rd party bots for Postal 2 stp?Sorry so many qestions many thanks.


Nah dude, you just pace them with the editor. ( /Postal2STP/System/ folder, 'PostED.exe') Its a easy peasy right click somewhere on the ground and a click on "Add pathnode here" or something like that. It can be a gay work place pathnodes here and there, but thats how it works in this engine.
After you did this, dont forget to do a rebuild of the map.
If you really want to do this, which is not a hard thing to learn, i make you some screenshots of what you need to know if you want to do this.

And no, there are no 3rd party bots, niether a tutorial of placing path nodes, because well, its just a two clicks job more or less. ;)

And since the pathnodes get placed with the editor in the specific map, there is no downloadable pathnode stuff.

Hope that gets you forward, must be annoying surfing around the web with 56k :umph:
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#5 User is offline   BlackRat 

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Posted 01 February 2007 - 04:34 PM

View PostMentalMan, on Feb 1 2007, 04:06 PM, said:

View PostBlackRat, on Feb 1 2007, 04:36 PM, said:

Ok thanks so far,are there specific nodepaths for diffrent things related to morons?Can i download ready made nodepaths and where from?Are there specific tutorials or manual or more infomation how to make nodepaths?Are there any 3rd party bots for Postal 2 stp?Sorry so many qestions many thanks.

If you really want to do this, which is not a hard thing to learn, i make you some screenshots of what you need to know if you want to do this



Yes please if you would't mind.Im abit confused when you say rebuild the map don't i then need the authors permission and won't this start throwing up lots errors related to recompileing and rebuilding maps?

This post has been edited by BlackRat: 01 February 2007 - 04:36 PM

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#6 User is offline   MentalMan 

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Posted 01 February 2007 - 04:43 PM

View PostBlackRat, on Feb 1 2007, 05:34 PM, said:

View PostMentalMan, on Feb 1 2007, 04:06 PM, said:

View PostBlackRat, on Feb 1 2007, 04:36 PM, said:

Ok thanks so far,are there specific nodepaths for diffrent things related to morons?Can i download ready made nodepaths and where from?Are there specific tutorials or manual or more infomation how to make nodepaths?Are there any 3rd party bots for Postal 2 stp?Sorry so many qestions many thanks.

If you really want to do this, which is not a hard thing to learn, i make you some screenshots of what you need to know if you want to do this



Yes please if you would't mind.Im abit confused when you say rebuild the map don't i then need the authors permission and won't this start throwing up lots errors related to recompileing and rebuilding maps?


Aye, will do sir.

Oh, yea i should have used another word, sorry about that.
See it more like a new "rendering" of the whole stuff all in one.
If you, for example build a house, the geometry needs a rebuild, or lets call it "a new compile".
Same with lights, then you need to compile the light new and it will get rendered proper.
But oh well, i dont want to confuse you more and more haha.

And i really like that you talk about permissions, you see rarely so far thinking people.
I have to admit, nothing more pisses me off as a mapper myself, when i see other people change existing and good maps on a very cheap ass way, and take all the credit for it without mentioning the actual author of the map haha.
But you dont need to worry about that, you not planning on changing all the stuff, in your case you are even improving it ;)
And if you dont release it as your map, like mention the author and what you have changed, its not a big problem, i for one would be happy if someone decides to put in pathnodes in one of my maps :devil:

Just gimme a few seconds to make the screenshots!
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#7 User is offline   MentalMan 

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Posted 01 February 2007 - 05:00 PM

Alright, here they are:

First of all, dont get too confused about all these pathnodes in this map of me, its a bit overdone lol, you really dont need that much, especialy not for bots lol.
Also this is the mod eternal damnation, so dont mind the name of the editor.
I think you've heard from it, but my guess would be, over 1 gb of download is a bit too much for 56k :(

If you would live in germany i would gladly send a copy of it over to you per mail :\

So here they are:
This is how a pathnode in the map looks like, or more likely the actor of it.
http://emotion-pixel...n/pathnode1.JPG

Right click on the ground, as shown here:
http://emotion-pixel...n/pathnode2.JPG

To be honest, i dont know if its really necessary to do this, but after you placed two, make a right click on the one you placed before and click:
http://emotion-pixel...n/pathnode3.JPG

And here three features you should know of:
http://emotion-pixel...n/pathnode4.JPG

I hope i didnt forgot anything :o
If you run into problems, say something.
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#8 User is offline   BlackRat 

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Posted 01 February 2007 - 05:13 PM

Ok thanks man that will help alot,im now off to find a custom map to screw with as i don't wanna fuck up the default maps,ill let you know how i get on.
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#9 User is offline   MentalMan 

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Posted 01 February 2007 - 05:20 PM

View PostBlackRat, on Feb 1 2007, 06:13 PM, said:

Ok thanks man that will help alot,im now off to find a custom map to screw with as i don't wanna fuck up the default maps,ill let you know how i get on.


Alright, no problem dude. Have fun. ;)
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