This is basically a key to the different extensions used by postal2
.utx = Texture files, open using the texture browser in PostED or export them with http://www.wotgreal.com exporter
.uax = Sound files, Export and import .wav files using the sound browser
.usm = Static meshes, all the models like cars/chairs/doors etc. are static meshes, found with....you guessed it, the Static Mesh browser
.ukx = Animations, all animations, open with animation browser
.uc = The game code, open with notepad or http://wotgreal.com Wotgreal
.fuk = The map type used by Postal2
(lol into just auto pilot with that thanks frog)
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Game filetypes and how to open them
#2
Posted 24 April 2003 - 10:11 PM
uhhh... neffy,
".u - The game code"
isn't *.uc UnrealScript, and *.u what you get when you compile it? thats a little correction you may want to make...
oh, and btw, are you looking for help with /postaled/? I'd like to join up, help with tutorials. I'll send you a message.
--Frog102
".u - The game code"
isn't *.uc UnrealScript, and *.u what you get when you compile it? thats a little correction you may want to make...
oh, and btw, are you looking for help with /postaled/? I'd like to join up, help with tutorials. I'll send you a message.
--Frog102
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