This is somecind of AW 7 bug. It is not the normal "Closing bug" it cant load a level
I am in the Dog Pound - final cut scene (champ breaks through the window and kills the nine dogs
PowerupTravelInv Save9.PowerupTravelInv130 (Function Engine.Inventory.SelectNext:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (DogTreatInv Save9.DogTreatInv0, Function Engine.Inventory.Destroyed) <- ULevel::DestroyActor <- (DogTreatInv Save9.DogTreatInv0) <- UObject::ProcessEvent <- (AW7PostalDude Save9.AW7PostalDude4, Function AWPawns.AWPerson.Destroyed) <- ULevel::DestroyActor <- (AW7PostalDude Save9.AW7PostalDude4) <- DissociateViewports <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I AM SO PISSED
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