Lost the Present on Friday... WTF?
#4
Posted 08 May 2006 - 06:40 PM
Have you tried one of these to just set the switch, like the "present was given"?
And if you have finished all of the other errands for that day,
then my first guess would be to try that SetTodaysErrandsComplete() command.
(Then, internally, the game should simply "give the present to his Uncle", we hope?)
And heck, if you are standing right next to his Uncle, when you do this needed cheat,
then who's going to care as long as you get the same "game results"?
And here's one with "errand name".
*** (small update)
In the Compound map, a lot of triggers use this as their Events-Tag
"UncleDaveErrand_Completed"
So maybe try this, when you are near Uncle Dave?
SetThisErrandComplete(UncleDaveErrand)
***
And another idea. . .
***
Baralheia, please give us your findings, okay?
(And did this happen in P2 Original, P2STP, P2 via AW7 or another P2 mod?)
***
Quote
SetAllErrandsComplete()
Set all errands complete, turns on hate player groups
SetTodaysErrandsComplete()
Set all of today's errands as complete, turns on hate player groups
SetDay(<day number>) Set the day, all errands before that day completed
Set the day, reload level for that day WarpToDay(<day number>)
Set all errands complete, turns on hate player groups
SetTodaysErrandsComplete()
Set all of today's errands as complete, turns on hate player groups
SetDay(<day number>) Set the day, all errands before that day completed
Set the day, reload level for that day WarpToDay(<day number>)
And if you have finished all of the other errands for that day,
then my first guess would be to try that SetTodaysErrandsComplete() command.
(Then, internally, the game should simply "give the present to his Uncle", we hope?)
And heck, if you are standing right next to his Uncle, when you do this needed cheat,
then who's going to care as long as you get the same "game results"?
And here's one with "errand name".
Quote
Set errand complete, turns on hate player groups - exec function SetThisErrandComplete(<errand name>)
*** (small update)
In the Compound map, a lot of triggers use this as their Events-Tag
"UncleDaveErrand_Completed"
So maybe try this, when you are near Uncle Dave?
SetThisErrandComplete(UncleDaveErrand)
***
And another idea. . .
Quote
Set all of indicated day's errands complete, turns on hate player groups - function SetThisDaysErrandsComplete(<day number>)
***
Baralheia, please give us your findings, okay?
(And did this happen in P2 Original, P2STP, P2 via AW7 or another P2 mod?)
***
This post has been edited by tiger@sound.net: 09 May 2006 - 02:58 PM
#7
Posted 09 May 2006 - 05:33 AM
(Thanks for all that "backing", guys!)
Baralheia,
what I'm worrying about is something like an inventory problem that Kamek was concerned about, after his Final AW7 was released. So, you might need to contact him to report this issue with his Final AW7 version? (And the RWS Board is down right now, or I'd be searching their messages for that same problem and other possible solutions.)
***
And since AW, and then AW7, have basically changed all of their "old and familar" P2 cheats, for the sake of some sort of "forced gameplay" approach, I really can't tell you if any of those old P2 Console Commands still work, folks?
(Maybe he could add some more critical-fix details to his Kamek's AW7 Page, below?)
***
Baralheia,
what I'm worrying about is something like an inventory problem that Kamek was concerned about, after his Final AW7 was released. So, you might need to contact him to report this issue with his Final AW7 version? (And the RWS Board is down right now, or I'd be searching their messages for that same problem and other possible solutions.)
***
And since AW, and then AW7, have basically changed all of their "old and familar" P2 cheats, for the sake of some sort of "forced gameplay" approach, I really can't tell you if any of those old P2 Console Commands still work, folks?
(Maybe he could add some more critical-fix details to his Kamek's AW7 Page, below?)
***
This post has been edited by tiger@sound.net: 09 May 2006 - 05:53 AM
#8
Posted 09 May 2006 - 12:40 PM
there was a command to spawn inventory (or weapons) i forgot what it was though ill look it up,allthough i never gave unckie dave a pressie i just shot him lol
hmmm not sure what postal 2 one is,ill open the editor and have a nushty
(sings along to a song while working,yes sir i can boogie,boogie boogie......sorry got carried away)
ah here it is GrantItem
crap thats why its not working,k in the console type GrantItem Inventory.GiftInv
if that doesn't work load up a level in Posted go to actor down to pickup then krotchypickup expand that and you will find gift pickup high light it then in your map
rightclick and place place giftpickup here,then save your map
then depending on which map you saved it to when you load the game go and pick it up again and give it to uncle dave.
see i'm not just a pritty face.
Quote
SUMMON <package>.<class>
This command allows you to summon objects into the level. The package and class names specified with the command are not case sensitive as of UT2004. Not all objects are "summonable". If an object fails to appear, check your game log file for error messages. Try summoning a 'warheadlauncher' or a 'pammo'
This command allows you to summon objects into the level. The package and class names specified with the command are not case sensitive as of UT2004. Not all objects are "summonable". If an object fails to appear, check your game log file for error messages. Try summoning a 'warheadlauncher' or a 'pammo'
hmmm not sure what postal 2 one is,ill open the editor and have a nushty
(sings along to a song while working,yes sir i can boogie,boogie boogie......sorry got carried away)
ah here it is GrantItem
Quote
GrantItem (class<Inventory> NewInv)
Gives the player a specific inventory class item. If the item doesn't already exist somewhere in the level or in the player's inventory, this will fail.
Gives the player a specific inventory class item. If the item doesn't already exist somewhere in the level or in the player's inventory, this will fail.
crap thats why its not working,k in the console type GrantItem Inventory.GiftInv
if that doesn't work load up a level in Posted go to actor down to pickup then krotchypickup expand that and you will find gift pickup high light it then in your map
rightclick and place place giftpickup here,then save your map
then depending on which map you saved it to when you load the game go and pick it up again and give it to uncle dave.
see i'm not just a pritty face.
#11
Posted 09 May 2006 - 05:22 PM
wolve, on May 9 2006, 11:52 AM, said:
i did but sometimes that doesn't work
plus he didn't state wever or not this was p2stp or aw7 
I just checked-out that SetTodaysErrandsComplete command on an AW7 Friday, without the Compound being completed, of course. And the damn thing just crossed-out the text above the Compound. (ie: No Police or DEA or whatever attacked the inner Compound area.)
But, Wolve, I'll betch ya a WHOLE nickle that Baralheia's present for Uncle Dave is hidden within his inventory, just like excess rifles and guns will get hidden within the AW7 weapons inventory. So to check, maybe Baralheia needs to drop or simply use-up one or more of them, until he sees Uncle Dave's present, again? Or MAYBE, simply dropping guns might do the trick for all of our inventory problems? (Like hey, we know that it's a problem and now, maybe a possibility?)
This post has been edited by tiger@sound.net: 13 May 2006 - 07:15 PM
Sign In
Register
Help
Add Reply
MultiQuote