Toploader, on Apr 2 2006, 06:36 PM, said:
renzor, on Apr 2 2006, 04:56 PM, said:
Hello,
I like to spawn multiple bystanders with some spawnspawners.
The thing is, when i kill one of the bystander, it must trigger my counter.
With a single bystander spawn, it works perfectly but when i try to use a spawnspawner, it goes wrong.
I noticed that when i trigger a spawnspawner, it automatically triggers my counter and that's not what i want. I want the counter to be triggered only when i kill the bystander and not when it spawns.
Hope some of you know how to get it working
*Ps... one more question. I'm modelling some objects to put into my map. Does anyone know how many polygons the engine can take?
Greetzz

With a single bystander, you make the 'event' the kill counters name. With a spawner, you made the tag the kill counters name. Hope that helps.
EDIT and how many ploys the enigne will take depeads on your pc

yeah i know it works with a single bystander.. but i need to get it to work with spawnspawners. Its more fun then

.
I try to figure out how they did it in "vinceshouse" but it seems not to work for me.
Here is what i did.
I placed 4 spawnspawners in the map. I tagged them "Spawn1" and typed in the event box "kill1".
Then i placed 2 triggers in the map. One normal trigger and one AWtrigger.
The normal trigger needs to get the spawnspawners to work so in the event box i typed "Spawn1".
I want to use the AWtrigger as counter so in the "timestotrigger" box i typed "4".
In the event box of the AWtrigger i typed "Door1". and i tagged it "kill1".
I want the door to be opened only when the 4 spawned bystanders are dead.
the problem is that when i trigger the normal trigger, the bystanders will spawn but the door will open too without killing them. :'(
Greetings