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add boltons to ur pawn
wtf ? yep maybe I can help u...

#1 User is offline   Mista.X 

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Posted 28 February 2006 - 04:05 AM

So for all mappers wich make Singleplayer maps, and want to add "boltons" to the pawns maybe I can help them.

Select a pawn, open the properties of him, and go to "character" then "boltons" selet the first one. then set "bAttachToHead" to True. If u want to make the bolton dropable set "bCanDrop" to true.

the write in the "Bone" line "Node_Parent"

and then u select a Staticmesh and add it under "StaticMesh"

If thats are too difficult to understand, I made a easy picture tutorial.

Posted Image

Here are the finished boltons.

Posted Image
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#2 User is offline   wolve 

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Posted 28 February 2006 - 01:48 PM

thanks mista.x i was having probs explaining it to pixel perv,btw your images arn't showing :(

EDIT:never mind they are now lol

This post has been edited by wolve: 28 February 2006 - 01:49 PM

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#3 User is offline   Gav979 

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Posted 28 October 2006 - 01:58 PM

just wondering are the facial texs of teh pawns used custom or are they in game tex 'cos they're real good.
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#4 User is offline   wolve 

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Posted 28 October 2006 - 02:18 PM

no there custom ones,but when ED is released they will be in there :)
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#5 User is offline   wolve 

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Posted 09 February 2007 - 11:31 AM

EDIT: mega bump

has all the posts(important ones that is) from purepostal been reposted here?
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#6 User is offline   Oagh 

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Posted 09 February 2007 - 12:13 PM

That would be a good thing to happen
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