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pawnspawner spawning invisable zombies...WTF?????
#2
Posted 26 February 2006 - 06:01 AM
RaptonX, on Feb 26 2006, 12:45 AM, said:
It is spawning zombies......but they are invisable for some reason. I was kicking one and it was groaning, but not visable, though I could see its blood splats.....seriously...WTF
Hey mate! Please hang-on to that "mistake"!
(I and others have been wanting a way to make zombies a lot tougher and stealthier.) So, indirectly, you might have discovered a part of that! So like BRAVO !
#5
Posted 26 February 2006 - 07:10 PM
Or just post a small test-map room of this, RaptonX.
(Like I do, all of the time.)
And your zombie settings should be within your characters, in there.
So, just put the fuk map-file in a zip file and upload it to here, perhaps?
http://www.ezshare.de/
And then copy and paste the address, in a reply to your message here.
(Like I do, all of the time.)
And your zombie settings should be within your characters, in there.
So, just put the fuk map-file in a zip file and upload it to here, perhaps?
http://www.ezshare.de/
And then copy and paste the address, in a reply to your message here.
This post has been edited by tiger@sound.net: 26 February 2006 - 07:13 PM
#6
Posted 27 February 2006 - 12:01 AM
tiger@sound.net, on Feb 26 2006, 07:10 PM, said:
Or just post a small test-map room of this, RaptonX.
(Like I do, all of the time.)
And your zombie settings should be within your characters, in there.
So, just put the fuk map-file in a zip file and upload it to here, perhaps?
http://www.ezshare.de/
(Like I do, all of the time.)
And your zombie settings should be within your characters, in there.
So, just put the fuk map-file in a zip file and upload it to here, perhaps?
http://www.ezshare.de/
Ok, lets see... I decided ot change it and make a bystander spawner, it was working for a while, now its not working. It would only spawn one, and when I killed him, it would not respawn. Trying to make a sort of bystanders factory
in the spawner tab,
bactive = true
bmonitorworld = false (I have no idea what this does)
brandomrate = false
bsetactiveaftertrigger = false
spawnwhennotseen = flase
Maxspawned = 3
NumToKeepAlive = 3
posttriggerstarttime = 0.000000
spawnclass = class'AWPawnsAWBystanders
Spawnrate = 5
Spawnskin=none
Spawntag=none
Use static mesh = none
all other settings are default, though it would be nice if there were a list somewhere for mor info.
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