How Much do you really like POSTAL 2?
Postal2,STP only!
#1
Posted 19 February 2006 - 07:09 PM
4 Bad!
*I keep having to come up with new things to do and it ends up as me just killing every1
*Loads Loads Loads everywhere!
*Blood disapears to fast
*cant back out of suicide
4 Good!
*stress-away!
*mods
*ragdolls
*It's only as violent as you are!
#2
Posted 19 February 2006 - 07:24 PM
http://www.postalnet...indpost&p=46432
But "walk" fails with Kamek's new AW7.
(And it does not sound like he is going to be adjusting it, for us.)
This post has been edited by tiger@sound.net: 19 February 2006 - 07:29 PM
#4
Posted 20 February 2006 - 12:15 AM
btw i got a couple of guns i just done 1 sets people on fire and the other lets you shoot limbs off of people
both are sniper rifles at moment (in fact i think they all will be to start with) as i'm trying to figure out what gun should have what effect not decided yet
#7
Posted 20 February 2006 - 05:19 AM
wolve, on Feb 19 2006, 07:15 PM, said:
btw i got a couple of guns i just done 1 sets people on fire and the other lets you shoot limbs off of people
both are sniper rifles at moment (in fact i think they all will be to start with) as i'm trying to figure out what gun should have what effect not decided yet
HEY, Wolve, all of those new rifles, or simply new ammo, sound like GREAT FUN!
It would be like a 50-cal firing either an incendary or a sharpnel round.
(And a 50-cal acting just like a 10 or 12-guage shotgun, as multiple-munitions "platform weapon", makes a lot of sense to me, folks.)
And what did you think of that "ZS Zombee Killer" in SystemShock's skeleton beta?
(Talk about a nice little one-shot STOPPER!)
And MAN, that Tn 50-cal is a damn decent explosive HAVOC raiser!
(Sorry, my sneaky-bastard game style just LOVEs all these new sniper toys.)
This post has been edited by tiger@sound.net: 20 February 2006 - 06:35 AM
#8
Posted 20 February 2006 - 02:32 PM
Quote
thats what i'm basing thease guns on,thanks to system shock supplying the code and having a night of looking through how the codes work it seems easier than i first thought.
i'm going to have to skin them though its confusing which weapon is which,oh and i tried
loading the new map you sent but i'm missing bone0 or something
postalstp 10 all the way!! it kicks ass!!!
#13
Posted 21 February 2006 - 11:07 AM
wolve, on Feb 20 2006, 09:32 AM, said:
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thats what i'm basing these guns on,thanks to system shock supplying the code and having a night of looking through how the codes work it seems easier than i first thought.
i'm going to have to skin them though its confusing which weapon is which,oh and i tried
loading the new map you sent but i'm missing bone0 or something
postalstp 10 all the way!! it kicks ass!!!
Wolve, over-all, I was really trying to reduce the need for more and more "gun models" by suggesting that shotgun and rifle-models could be re-used with simply different types of ammo, you know.
(Wolve, I have personally worked with a gun-smith and I have reloaded my own custom ammo. So, any and all ballistic-weapons have simply become more like bullet "carriers or platforms", by calibre, for various powder-types or charge-levels with a variety of bullet-heads to become custom and standard loads, for me.)
So, perhaps in your case, simply pick the rifle-model that you would really like to re-use and then change its message and its inventory icon that pops up for it?
(And for those, like me, who like to hide the inventory, perhaps a slightly new skin?)
New Beta AW pawns By SystemShock (Bones message at Postal Network)
(So do you have "them Bones, them Bones" for that "missing bone0" prob, Wolve?)
***
And I gave P2STP a "9", because they could have done so much more with P2's "freedom of choice" mini-adventures within most of those near-vacant houses. (ie: The Brewery is an EXCELLENT example of a mini-adventure, where only a few red-necks, who are simply cruising around the front of it, tempted you into having some more postal fun.)
This post has been edited by tiger@sound.net: 21 February 2006 - 01:31 PM
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