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Any Newbie PostED guide??

#1 User is offline   DJ-joey 

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Posted 12 February 2006 - 03:33 PM

Hello there Fellow Postal players! I've been playing postal for a month now (Constantly) and i wanted to try out the editor.........But i've never done ANY coding or ANY mapping or ANYTHING to create ANYTHING in a game in my life, i don't know how ANY of the stuff works, so im wondering if there is a guide for PostED for TOTAL newbies like me.........



Thank you! :goinpostal:
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#2 User is offline   SKillMaster 

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Posted 12 February 2006 - 03:52 PM

There are various Tutorials for it, the Editor is similar to the Unreal UEdit.

You might start with this.
If you got any questions feel free to ask!
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#3 User is offline   DJ-joey 

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Posted 12 February 2006 - 04:11 PM

Wow, faster reply than im used to in support forums, thank you, im checking it out right now! :)
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#4 User is offline   tiger@sound.net 

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Post icon  Posted 13 February 2006 - 06:10 AM

DJ-joey, on Feb 12 2006, 11:11 AM, said:

Wow, faster reply than im used to in support forums, thank you, im checking it out right now!  :)

Yes, SKillMaster, is very good in his haste to help us.
And he also gave you one of the very best sites to start your UnReal-PostEd studies.

For me, since I have never done any sort of map creation work with UnReal, patience is a big thing, at first. (Also SAVE your work, when you feel the NEED!) Because PostEd has the tendency to lose things and mess-up, now and then. <_<

PS, I do have several G-rated example maps on my GP-AM group.
But you have to be 18 and join Yahoo to get to them. :(
And simply download everything in that "Stuff that you will need folder" and all those nude skins in links and then you'll be ready for something a wee bit unique in the world of computer games, I would have to say. :)
Files > cus-P2AW_and_STP-Beds_n_stuff > Stuff that you will need

Normally,
if you ask about "doors", others might send you to a "door-making tutorial".
Me, I simply give you a map to "copy and paste" doors, into your current map.

So, am I wrong with my "copy and paste" idea, that's totally unsupported by RWS?
(In 1997, Alpha World online had Junkyard places with literially EVERYTHING!
And then, I proceeded to build a HUGE naturist jungle called TigerLand with a dozen castle-like structures, islands, bodies of water, a volcano, plenty of rides and tricks.)

So, , , I believe that, first, let us really ENJOY mapping and then create new items.
And for me, I really enjoy creating unique tricks and helpful maps for builders.
(That and more, you will see, soon enough, on GP-AM.) B)

This post has been edited by tiger@sound.net: 13 February 2006 - 06:32 AM

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#5 User is offline   wolve 

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Posted 13 February 2006 - 08:46 AM

i kind of learned over-night with the unreal ed on how to make custum maps build turain and stuff like that,i havent got a "good" map that i have made from scratch yet.

easiest thing to do is open up a map like suberbs-3 and have a mess see what things and familierrise yourself with the editor,that way when you get to the tutorials and it say
"now put your Kactor here" you won't end up saying WTF IS A Kactor!!!!!

i have the STP-beds and stuff they rock big time,not too sure on the demon girl though if you could get a bystander to do that maybe that be better good work though tiger :)
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#6 User is offline   DJ-joey 

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Posted 13 February 2006 - 04:47 PM

Lawl, this forum seems so much more better than the one at gopostal.com :lol:



Oh, and thanks for the tips all of you :goinpostal:
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#7 User is offline   tiger@sound.net 

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Post icon  Posted 14 February 2006 - 01:59 AM

DJ-joey, on Feb 13 2006, 11:47 AM, said:

Lawl, this forum seems so much more better than the one at gopostal.com  :lol:



Oh, and thanks for the tips all of you  :goinpostal:

Now you know why my signature at the RWS Board and my top Home-page link at GP-AM group is sending them, here, mate! (And NOW, if we could get some much better demo or sample maps, instead of my fun little "newbie mistakes" at GP-AM, THEN we might have something to really brag about around here!)

But I only yell the obvious, just so LOUD, you know!
B)

This post has been edited by tiger@sound.net: 14 February 2006 - 03:10 AM

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#8 User is offline   tiger@sound.net 

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Post icon  Posted 14 February 2006 - 02:50 AM

Yep, I'm just starting to mess with terrain stuff, also, Wolve.
(And currently, I'm PLAYING with that AChina map, but with a tiger-like view at making a SinglePlayer map, out of it, with lots of NEWBIE errors! B)

Basically, I just pushed out the AChina's boundaries and flattened its outer-rim.
(Plus, I created some special vine-ladders for more exits, east and west.)

And then I copied the the AW7_VincesHouse.fuk terrain-piece, into it, as a totally independent terrain-piece. (Btw, I always go with Kamek's excellent work, as the best of the BEST, for any of my AW or AW7 mapping fun!)

And now, I'm trying to create something like a "universal map-expansion terrain".
(So I simply flattened that VinceHouse terrain-piece down to 1/10 of its Z height and the expanded its X and Y to about 9 times the size of the AChina map.) And then, I made it "invisible", within its middle area, to simply fit the AChina map into it. (PS, these invisible areas won't push-up those static-mesh house and parts pieces within the castle's area.)

And NOW, I working on its inner edge, to make it more of a "universal fit" for various smaller maps, hopefully? (And I suspect that, texture and surface-wise, a fairly flat grassy-area that leads to an outer wooded-area, might be very useful to other mappers?)

And why all this concern about creating an easy to do, transitional terrain-piece?
Well, we have way too many BEAUTIFULLY DONE, but "orphaned", Postal maps as "one each" stand-alone SinglePlayer and MultiPlayer maps, FOLKs! <_<

And, hopefully, I can present a "universal terrain" idea with my NEWBIE example?
(I wish that, RWS would have created a few more "Lower Paradise" transitional-maps for AW to its N, S, E and W sides and then they would have created a much better P2-like game, to me. Oh well.) :(

This post has been edited by tiger@sound.net: 14 February 2006 - 03:04 AM

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#9 User is offline   tiger@sound.net 

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Post icon  Posted 14 February 2006 - 03:25 AM

wolve, on Feb 13 2006, 03:46 AM, said:

..................................
i have the STP-beds and stuff they rock big time,not too sure on the demon girl though if you could get a bystander to do that maybe that be better good work though tiger :)

Help me, here, Wolve.
I believe that you are talking about that morphing "demon girl", on a cross with sissor-nails, who's head and face changes to a demon?

So, maybe, a Postal Babe might be more to your liking? B)

Well, since you are a member, adding your own mods is PERFECTLY acceptable.
In fact, I will gladly remove my older stuff to make way for a newer generation.
(And that way my older tricks won't seem so redundant for our GP-AM followers.)

And BTW, I really suck at creating that PostEd MyLevel stuff.
(That's why you had to download ALL of those extra files.)

So if you can get that working then others might REALLY appreciate it, you know?

This post has been edited by tiger@sound.net: 14 February 2006 - 03:26 AM

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#10 User is offline   Toploader 

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Posted 15 February 2006 - 04:48 AM

By far the best and quickest way to start making maps is to go to www.3dbuzz.com, register to it and then download the unreal tutorial videos or 'VTMs' as they call them. Watch the first 6 or 7, they are about 15-30 mins each.
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#11 User is offline   wolve 

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Posted 27 February 2006 - 10:58 PM

first 6 to 7 hours?

i downloaded all but the maya vids opened em all renamed the vids and stuck them all in one big folder (nearly 6 gig worth of vids) and spent the last 3 days watching them (while modeling and making overstuff for postal,age of mythology and other stuff...yes i know i'm sad but i like stuff i can fuck about with and change,i spent most of my time doing sims before i found the pure carnage of postal then found i could do a hell of a lot more >:D )

i got bored with the parts i allready new (which was biggist part of them) but there was some bits i did not know.

and i will be watching them again later just so i didn't miss anything

i'm addicted!!!!!!!!
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#12 User is offline   alex_whitmore 

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Posted 27 February 2006 - 11:10 PM

I watched the first 2, made a map, it worked but i couldnt move and my placed gimps exploded and i think i did too...
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#13 User is offline   wolve 

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Posted 27 February 2006 - 11:17 PM

ah,i use to get that place the player start on the floor (right click floor place player start here) and put your pawns slightly above the ground and it should be fine
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#14 User is offline   MentalMan 

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Posted 27 February 2006 - 11:30 PM

wolve, on Feb 28 2006, 01:17 AM, said:

ah,i use to get that place the player start on the floor (right click floor place player start here) and put your pawns slightly above the ground and it should be fine

nope, it sounds like he forgot to go to the zoneinfo and put bTerrainZone on true, if it stays on false, you and all other actors explode if i remember correctly.
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