This post has been edited by Painkiller420: 25 December 2005 - 07:58 PM
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AW7 Installtion for Mac Help
I need help Launching this mod
#8
Posted 26 December 2005 - 07:08 PM
I do not have a Mac, so I cannot tell you exactly how to get the mod running. You need to make a shortcut to Postal 2 in your Apocalypse Weekend folder that runs Postal 2 with the "-ini=Postal2AW7.ini" argument.
If you cannot get this to work, then try the following:
Rename Postal2.ini to Postal2.ini.bak
Rename Postal2AW7.ini to Postal2.ini
Then run Postal 2 Apocalypse Weekend and it should launch AW7 instead.
If you cannot get this to work, then try the following:
Rename Postal2.ini to Postal2.ini.bak
Rename Postal2AW7.ini to Postal2.ini
Then run Postal 2 Apocalypse Weekend and it should launch AW7 instead.
#9
Posted 26 December 2005 - 11:05 PM
I tried both.I used text edit to do the -ini=Postal2AW7.ini line in the launcher in terminal and the launcher has two files called launcher and launcher.c i modded both the way you said and locks up the postal warning does not show up. The renaming the files does not work either Postal 2 AW loads up like normal. Mb Macologist could get it working for mac.
#10
Posted 27 December 2005 - 01:13 AM
Here is the crash log
Log: Log file open, Mon Dec 26 20:08:54 2005
Init: Name subsystem initialized
Log: No locale detection on OS X at this moment.
Log: Your locale: [Unknown].
Init: Version: 1409
Init: Compiled: Jun 17 2005 06:37:01
Init: Command line:
Init: Base directory: /Applications/Postal 2.app/System/
Init: Character set: Unicode
Init: (This is MacOSX patch version 1409.1)
Init: Object subsystem initialized
Init: OS Type=MacOS 10.4.3
Init: CPU Type=Unknown CPU
Init: This CPU has Altivec support.
Init: Physical RAM: 1610612736 bytes (1536 megabytes)
Init: CPU Speed=2100.000000 MHz
Init: File handle limit is soft=(256), hard=(-1).
Init: Changed file handle limit to soft=(1024), hard=(10240).
Init: Unreal engine initialized
Warning: Failed to load 'WinDrv': Can't find file for package 'WinDrv'
Warning: Failed to load 'Class WinDrv.WindowsClient': Can't find file for package 'WinDrv'
Warning: Can't find file for package 'WinDrv'
Critical: appError called:
Critical: Can't find file for package 'WinDrv'
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Mon Dec 26 20:08:58 2005
I hope this will help fix the problem if I'm not doing this wrong somehow.
Log: Log file open, Mon Dec 26 20:08:54 2005
Init: Name subsystem initialized
Log: No locale detection on OS X at this moment.
Log: Your locale: [Unknown].
Init: Version: 1409
Init: Compiled: Jun 17 2005 06:37:01
Init: Command line:
Init: Base directory: /Applications/Postal 2.app/System/
Init: Character set: Unicode
Init: (This is MacOSX patch version 1409.1)
Init: Object subsystem initialized
Init: OS Type=MacOS 10.4.3
Init: CPU Type=Unknown CPU
Init: This CPU has Altivec support.
Init: Physical RAM: 1610612736 bytes (1536 megabytes)
Init: CPU Speed=2100.000000 MHz
Init: File handle limit is soft=(256), hard=(-1).
Init: Changed file handle limit to soft=(1024), hard=(10240).
Init: Unreal engine initialized
Warning: Failed to load 'WinDrv': Can't find file for package 'WinDrv'
Warning: Failed to load 'Class WinDrv.WindowsClient': Can't find file for package 'WinDrv'
Warning: Can't find file for package 'WinDrv'
Critical: appError called:
Critical: Can't find file for package 'WinDrv'
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Mon Dec 26 20:08:58 2005
I hope this will help fix the problem if I'm not doing this wrong somehow.
This post has been edited by Painkiller420: 27 December 2005 - 01:42 AM
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