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Speaking
Dude speaking?

#1 User is offline   Zamideus 

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Posted 23 December 2005 - 07:51 PM

How i can get player speak with mouth moving with it? I have looked in original maps with no luck.. Any ideas?
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#2 User is offline   Toploader 

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Posted 29 January 2006 - 10:02 AM

Yeah it can be done with scripted matinee. If your still interested I’ll walk you through it.

This post has been edited by Oagh: 03 February 2006 - 07:24 PM

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#3 User is offline   Oagh 

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Posted 03 February 2006 - 07:25 PM

Toploader, on Jan 29 2006, 10:02 AM, said:

Yeah it can be done with scripted matinee.  If your still interested I’ll walk you through it.

Tell Us All!

:unsure: I fucked up ,I Push edit on Toploader post up top,Nothing has bean edited

This post has been edited by Oagh: 03 February 2006 - 07:27 PM

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#4 User is offline   Zamideus 

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Posted 02 April 2006 - 07:31 AM

Hm, im back now :D Can you please tell me? I got my AW back and ready to go POSTAL!

:goinpostal:
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#5 User is offline   wolve 

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Posted 02 April 2006 - 10:44 AM

may i tops? i been learning this allso (thanks to your help)
k first open up postED,in your actor class browser extend keypoint and find P2 scripted sequence.

place that near your pawn.
open up the properties and then event and in the bit that says tag,call it pawn1 (can call it what you want ill use pawn1 as an example)

in your pawn properties extend the AI and in the AI tag put pawn1,if you click on the pawn there should now be a blue line between the two.

go back to your scripted sequence properties,extend the ai script and click new you now get a load of stuff you can have the pawn do.

for instance in a map i'm making i have this
ACTION_WaitForPlayer'MyLevel.ACTION_WaitForPlayer1'~makes the pawn wait till the player is close~

ACTION_Walk'MyLevel.ACTION_Walk2'~makes the pawn walk~
ACTION_MoveToPlayer'MyLevel.ACTION_MoveToPlayer0'~makes the pawn walk towards the player~
ACTION_TurnTowardPlayer'MyLevel.ACTION_TurnTowardPlayer3'~makes the pawn turn towards the player~
Action_PLAYANIM'MyLevel.Action_PLAYANIM13'~plays an animation,like the pawn folds his arms~
ACTION_Say'MyLevel.ACTION_Say16'~says something to the player~
ACTION_TurnTowardPlayer'MyLevel.ACTION_TurnTowardPlayer11'~turns towards player again~
Action_PLAYANIM'MyLevel.Action_PLAYANIM15'~plays another animation~
ACTION_TurnTowardPlayer'MyLevel.ACTION_TurnTowardPlayer5'~turns towards player again~
ACTION_TurnTowardPlayer'MyLevel.ACTION_TurnTowardPlayer12'~and again~
ACTION_WaitForAnimEnd'MyLevel.ACTION_WaitForAnimEnd14'~waits for the previous animation to end~
ACTION_EnemyHealth'MyLevel.ACTION_EnemyHealth0'~this one gives you a health counter like the cow boss at end of AW so if the pawns who you just set all this up for has 3000 health an icon and the pawns health will show up in the top left hand corner,so if you shoot it depending on how much damage you set the pawn to take from that weapon the health counter will count down by that amount. I'm not sure if this ones for AW only,i will open up my STP editor and do one come back and edit this if you can use this bit in STP.

this is the basics to it anyway,maybe toploader can add a bit more to it :)

EDIT:had a look in STP editor and i can't find enemy health so looks like the last bit is for AW only :/

This post has been edited by wolve: 02 April 2006 - 11:48 AM

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#6 User is offline   Zamideus 

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Posted 02 April 2006 - 05:10 PM

THANK YOU CAPSLOCK (and wolve) :D

I would like to chop you to pieces with my machete ;) :umph:
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#7 User is offline   Toploader 

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Posted 02 April 2006 - 06:39 PM

Yeah the best way to do it is to use a pawn.

So say you want it to be a dude matinee cause the dude is the player, make a room away from the map, remake the sence the player walks into, and then make a matinee inside your side box with a pawn as the dude, you have far more control this way.

EDIT

I never used enemy health! That's awesome, i'll have to get that in ED. Nice one wolve.

This post has been edited by Toploader: 02 April 2006 - 06:43 PM

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