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Getting some decent performance from P2 to AW7
(But I wish that I knew more about P2.)

#1 User is offline   tiger@sound.net 

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Post icon  Posted 19 July 2005 - 01:37 AM

... My marginal PC's over-all specs...
2.50 Ghz Intel Pentium 4 in an HP Pavilion 754v
512 MB DDR SDRAM
64 MB DDR SDRAM Graphics Ram with an 82845G Intel Card
2000 MB and a maximum of 3000 MB of Page or Swap File space...
(Swap Files can be critical, sometimes, during certain games.)

PNY VERTO GeForce FX 5200 PCI NVidia with 128 Meg... (Very PuNnY?)

Also, I run Windows at 800x600 resolution and at 32-bit color, all the time.
And I do the same or less, down to 640x480, for certain problem games.
And for a lot of those games I simply will trade gamma for brightness and reduce contrast, as my "cheap" AntiAlias trick.

Sound Card: Avance AC'97 Audio
(I use only simple "Stereo mode", because it is my weak spot.)

XP professional with SP1 and DirectX 9.0b
(I got LUCKY and skipped that SP2 MS mess.)

... Since P2STP, I have used 800x600 with 32-bit color... And then I used my "cheap" AntiAlias trick, above, to get a VERY NICE looking Paradise town and its NPC citizens... (And BTW, AA or AntiAlias uses up to four times the GPU's resources for its expansion and compression work.)

And I have to always use the "Safe Mode" to be able to put up with Postal's sound.

But, now, we have those AW and AW7 games... And maybe we need a "Safe Mode", for our graphic-cards, with the severing or exploding of multiple AW NPCs, at very same time thereby equaling too many pieces, perhaps? B)

Or should I play it, safe and step-down to 640x480 rez, at 16-bit color, perhaps?

So, what do the Postal Masters, here, think about the "best looking" Postal-2 display versus the "best running" gameplay along with some "Safe Mode" specifications?

This post has been edited by tiger@sound.net: 19 July 2005 - 03:46 PM

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