Anyway here's my problem:
Is anyone having trouble getting to Uncle Dave's on Friday?? I've already been to pick up my package and a new alternator, and have also been to the clinic for my med's, so..... to complete my day I need to go to Uncle Dave's for a party. BUT every time I cross under the bridge and the game loads the next scene.... my computer kicks me out of the game completely. Here's my Critical error message:
General protection fault!
History: FArchiveSaveTagExports<<Obj <- TArray<< <- UTerrainSector::Serialize <- FArchiveSaveTagExports<<Obj <- TArray<< <- ATerrainInfo::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Terrains[0]) <- UObject::Serialize <- (ZoneInfo Compound.ZoneInfo3) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Zone[0]) <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Region[0]) <- UObject::Serialize <- (Head Compound.Head34) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (myHead[0]) <- UObject::Serialize <- (PostalDude Compound.PostalDude1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Instigator[0]) <- UObject::Serialize <- (GameState Compound.GameState1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (TheGameState[0]) <- UObject::Serialize <- (GameSinglePlayer Compound.GameSinglePlayer1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Game[0]) <- UObject::Serialize <- (LevelInfo Compound.LevelInfo0) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- ULevelBase::Serialize <- ULevel::Serialize <- FArchiveSaveTagExports<<Obj <- TagExports <- UObject::SavePackage <- UGameEngine::SaveGame <- UGameEngine::Exec <- UObject::execConsoleCommand <- AActor::ProcessState <- Object DudePlayer Compound.DudePlayer2, Old State State Postal2Game.P2Player.PlayerPrepSave, New State State Postal2Game.P2Player.PlayerPrepSave <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Any and all help would be great
Avid Gamer,
Radwints
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