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Critical Error
total kick out

#1 User is offline   radwints 

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  • Joined: 01-February 05

Posted 01 February 2005 - 02:57 AM

All I can say is "This game rocks!!!" My wife say's I'm totally addicted.

Anyway here's my problem:

Is anyone having trouble getting to Uncle Dave's on Friday?? I've already been to pick up my package and a new alternator, and have also been to the clinic for my med's, so..... to complete my day I need to go to Uncle Dave's for a party. BUT every time I cross under the bridge and the game loads the next scene.... my computer kicks me out of the game completely. Here's my Critical error message:
:(
General protection fault!

History: FArchiveSaveTagExports<<Obj <- TArray<< <- UTerrainSector::Serialize <- FArchiveSaveTagExports<<Obj <- TArray<< <- ATerrainInfo::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Terrains[0]) <- UObject::Serialize <- (ZoneInfo Compound.ZoneInfo3) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Zone[0]) <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Region[0]) <- UObject::Serialize <- (Head Compound.Head34) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (myHead[0]) <- UObject::Serialize <- (PostalDude Compound.PostalDude1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Instigator[0]) <- UObject::Serialize <- (GameState Compound.GameState1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (TheGameState[0]) <- UObject::Serialize <- (GameSinglePlayer Compound.GameSinglePlayer1) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- FPropertyTag::SerializeTaggedProperty <- SaveStream <- UStruct::SerializeTaggedProperties <- (Game[0]) <- UObject::Serialize <- (LevelInfo Compound.LevelInfo0) <- AActor::Serialize <- FArchiveSaveTagExports<<Obj <- ULevelBase::Serialize <- ULevel::Serialize <- FArchiveSaveTagExports<<Obj <- TagExports <- UObject::SavePackage <- UGameEngine::SaveGame <- UGameEngine::Exec <- UObject::execConsoleCommand <- AActor::ProcessState <- Object DudePlayer Compound.DudePlayer2, Old State State Postal2Game.P2Player.PlayerPrepSave, New State State Postal2Game.P2Player.PlayerPrepSave <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop




Any and all help would be great

Avid Gamer,
Radwints
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#2 User is offline   Squirt60 

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Posted 04 May 2005 - 08:50 AM

Most likely reburn and reinstall thats all i can say .
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#3 User is offline   Postal_dead.fr 

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Posted 04 May 2005 - 05:21 PM

I have the same problem, and one of my friends too.
It happens usually when I spend more than 15 minutes in the same level (and so when there are lots of dead bodies spread everywhere... :lol:), or when there's a lot of action, or both...
This bug always spoiled my pleasure during friday's apocalypse! :2guns:

You can find a topic on this critical error in every forum about Postal2 on the web, but I never found a satisfying explanation.
So, Postal2 is an unstable software, okay, but I don't know who's to blame: Bill Gates or RWS ? :redfinger:

Anyway, I can't wait for a v.1338 patch!
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#4 User is offline   VinceDeal 

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  • Joined: 14-July 04

Posted 27 May 2005 - 02:20 AM

I always get that problem when Iplay the K@W mod. :goinpostal: :goinpostal:
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