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Postal˛ Tweaking
How to get more performance...

#1 User is offline   SKillMaster 

  • Eternally Damned
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Posted 15 April 2003 - 10:21 AM

Hi!

Does any body know how to tweak Postal 2 and the demo?
Because I haven't figured out yet, which options increase the performance the best...

The whole game does not run very smooth and
when there's something burning, the game's becoming a diashow...

So, if you guys can help me, it would be very nice to enjoy the game how it should be  :P

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#2 User is offline   jacker 

  • Group: Postal Network
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Posted 15 April 2003 - 03:47 PM

not sure about the demo because i haven't played it, but in the full game there's lotsa options to pick from
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#3 User is offline   zlz 

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Post icon  Posted 15 April 2003 - 04:40 PM

edit your postal2.ini [located in the /system folder] dude. its really not that hard, most of the commands speak for them self...

well another thing: any1 here runs postal˛ using opengl ?
maybe its my fault and i just was to ston0red and did something wrong but its looks like theres no opengl support for postal˛ (wtf?) cuz when you change to opengl (default is d3d) the game wont start and ya get a driver not found error.

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#4 Guest_Chris Taylor_*

  • Group: Guests

Posted 17 April 2003 - 06:14 AM

How do I speed up the level loading. anyway to load all of it into memory ? I have a gig of DDR so I have plenty enough to load the entire game at once.

Thanks

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#5 User is offline   Mad_Gouki 

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Posted 17 April 2003 - 07:11 AM

possibly you could change the ram allocated to the game... its in the ini files...
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#6 User is offline   S!TH!NAT0R 

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Posted 18 April 2003 - 12:11 AM

Those of you that have 128MB or more video cards, set this to false in your P2.ini............

UseCompressedLightmaps=True

Using compressed lightmaps can improve your graphics performance quite noticeably, however the colors and shadows in the game (based on these "lightmaps") will not be quite as nice or crisp. If you have a fast system with 128MB of VRAM or more, set this option to False for best image quality and slightly quicker loading times, but at the cost of a few fps.

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#7 User is offline   S!TH!NAT0R 

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Posted 18 April 2003 - 12:16 AM

Here's some more setting you might want to change in your P2.ini .................

[Engine.GameEngine]

CacheSizeMegs=32
--Increasing the cache size to 64 will improve overall performance for most systems, especially if you have high texture detail settings and 64MB of Video RAM or more. Try higher values such as 128 if you have a higher spec system.


[D3DDrv.D3DRenderDevice]

UseTripleBuffering=True
--Set this option to True to reduce screen "tearing" (when VSync is off) and improve overall graphics performance. Using Triple Buffering may cause problems and glitches for those with less graphics memory (32MB or less), so turn off if you’re experiencing problems and/or you have an older card.

DesiredRefreshRate=60
--If you have VSync enabled (See UseVsync setting below for more info) then your refresh rate will be limited to whatever this setting is. However, to reduce monitor flickering and eyestrain, you should set this value to the highest refresh rate supported by your monitor at the desired resolution. For example, your monitor may support a maximum refresh rate of 85Hz (85fps) at 1280x1024 resolution. This setting is at 60 by default, but you could set it to 85 to make full use of your monitor's capabilities and ease the strain on your eyes.

UseVSync=False
--Without going into too much detail, Video Synchronization (VSync) is the synchronization of your graphics card and monitors' abilities to redraw the screen a number of times each second. This is measured in Hz (which is the same as frames per second), and your monitor will have a maximum rating in Hz for each resolution – e.g 1280x1024 at 85Hz. When set to False, your fps will improve slightly, however, you may see some image "tearing" as your monitor and graphics card go slightly out of synchronization when the refresh rate exceeds the monitor's abilities. Turn off VSync (set to False) for best graphics performance, however if the image tearing is annoying then set to True. Setting TripleBuffering to True (See TripleBuffering above) will help reduce any tearing.

LevelOfAnisotropy=1
--This setting controls the amount of Anisotropic Filtering in UT2003. Basically Anisotropic Filtering improves texture and general image quality, however it comes at the cost of some performance, particularly on older (e.g. pre-GeForce4 and Radeon 9500) cards. Setting this to 0 will improve performance on most machines without a noticeable drop in image quality. Of course increasing the value will improve image quality at a variable rate of performance loss based on your hardware.


~S!TH :cool:

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