Eternal Damnation
Postal2 Mod
#62
Posted 05 May 2005 - 11:18 PM
dopamine said:
OK I got permission to release this from RWS so don't be all like, YOU WAREZER or whatever.
Things to note:
- This footage is MONTHS old, so there is much changed, such as the bat, the main character. Too much to mention.
- There are 18 weapons in total, so you don't see ALOT of them. (I missed some in the few hours I had to make the vid, and some wern't done at the time, my bad)
- The hud is fucked. Like I said, this was months ago
New features to note:
- LIMBS!!!!
(Silent Scopes coding work, as well as all weapons shown are modeled by scope, and textured by bio)
- New Dynamic Lighting muzzle flashes light up the player and world around them.
- REAL shell ejection where shells fall to the ground
- RELOADING! Both via an assigned key or when you run out of ammo.
ED Weapon Demonstration
*edit*
This is JUST a weapon demo, not showing off the maps or whatever, skill is in that process right now. As far as the weapons go, without scope, we wouldn't have any. And bio is just my internet son that likes to draw textures.
--dope
ok fuck it, two more...
Flame thrower, coding by myslef and kamek, model and animation by scope and textures by bio
Flamethrower
All scope of course for anims and model, textures by bio, coding by myself...
Knuckle Dusters
la la la. The dusters are so fun man, left click to left and right to right.
Things to note:
- This footage is MONTHS old, so there is much changed, such as the bat, the main character. Too much to mention.
- There are 18 weapons in total, so you don't see ALOT of them. (I missed some in the few hours I had to make the vid, and some wern't done at the time, my bad)
- The hud is fucked. Like I said, this was months ago
New features to note:
- LIMBS!!!!
(Silent Scopes coding work, as well as all weapons shown are modeled by scope, and textured by bio)
- New Dynamic Lighting muzzle flashes light up the player and world around them.
- REAL shell ejection where shells fall to the ground
- RELOADING! Both via an assigned key or when you run out of ammo.
ED Weapon Demonstration
*edit*
This is JUST a weapon demo, not showing off the maps or whatever, skill is in that process right now. As far as the weapons go, without scope, we wouldn't have any. And bio is just my internet son that likes to draw textures.
--dope
ok fuck it, two more...
Flame thrower, coding by myslef and kamek, model and animation by scope and textures by bio
Flamethrower
All scope of course for anims and model, textures by bio, coding by myself...
Knuckle Dusters
la la la. The dusters are so fun man, left click to left and right to right.
#64
Posted 22 May 2005 - 07:02 PM
#65
Posted 22 May 2005 - 07:17 PM
Heh, glad you like it.
I will be done in September or even earlier, I think there will be an open beta before as well.
We have 18 new weapons, for example Hedge Clippers, a Chainsaw, a Meat Cleaver, a Balisong, double barelled shotgun, Ingram, Dual Glocks, just to mention a few of them.
Check www.resurrection-studios.com for news and updates!
I will be done in September or even earlier, I think there will be an open beta before as well.
We have 18 new weapons, for example Hedge Clippers, a Chainsaw, a Meat Cleaver, a Balisong, double barelled shotgun, Ingram, Dual Glocks, just to mention a few of them.
Check www.resurrection-studios.com for news and updates!
#67
Posted 23 May 2005 - 06:41 PM
More new stuff!

Click to enlarge!

PS: Any feedback appreciated!

Click to enlarge!
Dopamine said:
Vince said: "hell never looked so good"
PS: Any feedback appreciated!
#69
Posted 14 July 2005 - 11:44 AM
New Eternal Damnation Screenshots





Come on, any response appreciated!
silent-scope said:
Here are the new screenshots of The Hassleridge area Ive been working on, redeveloped and revamped from older screenshots and design.
I ripped down all the old buildings and re built them from scratch along with the skybox, all motel rooms are accessable, I removed alot of karma objects as they plain dont work well in the engine andf I also wanted to improve performace across the board.
Loads of new meshes and textures by myself, bio, and skillmaster.
I ripped down all the old buildings and re built them from scratch along with the skybox, all motel rooms are accessable, I removed alot of karma objects as they plain dont work well in the engine andf I also wanted to improve performace across the board.
Loads of new meshes and textures by myself, bio, and skillmaster.





Come on, any response appreciated!
#72
Posted 17 July 2005 - 11:34 PM
I have a 5-year old 64mb Graphics card, 2,4GHz Celeron Processor, and 512mb Ram,
But i recently bougth a New Monitor and a Logitech Optical mouse.
When i get a better Graphics Card, could it be a possibillity to use Antialiasing?
or must somebody make a Mod for that?
But i recently bougth a New Monitor and a Logitech Optical mouse.
When i get a better Graphics Card, could it be a possibillity to use Antialiasing?
or must somebody make a Mod for that?
This post has been edited by Ludvig-Mystiq: 18 July 2005 - 01:39 AM
#73
Posted 18 July 2005 - 09:14 AM
You can activate Anti-Aliasing in your graphic card settings...
Right Click on your desktop-> Properties
Now select the tab "display" and click "advanced"
Now click the tab with the name of your graphic card, there you should be able to enable features like Anti-Aliasing or Anisotropic Filtering!
Right Click on your desktop-> Properties
Now select the tab "display" and click "advanced"
Now click the tab with the name of your graphic card, there you should be able to enable features like Anti-Aliasing or Anisotropic Filtering!
#75
Posted 24 July 2005 - 08:15 PM
ED need more fans, so I'm spamming 
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irc://irc.gamesurge.net/eternaldamnation
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